Hey again, i'd created some macros for our spells. the effect includes the normal chat output (dmg, target etc.), an sound effect, an fx and a special effect (recoil in this case). It all works perfect for me, but if my players push the macro button, only the chat output and the fx effect occurs. The sound (from the roll20 audio master script) and the recoil (from the KABOOM! script) do not work. Here you can see the push effect, which doesn't appear when a player push the macro: The macro is: !roll20AM --play|Donnerwoge @{selected|wtype}&{template:dmg} {{rname=Donnerwoge}} 0 {{range=Selbst (Würfel mit 4.5m Seitenlänge)}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d8]]}} {{dmg1type=Schallschaden und 3m Rückstoss }} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{save=1}} {{saveattr=Constitution}} {{savedesc=Halber Schaden und nicht weggestossen}} {{savedc=[[[[(@{selected|spell_save_dc})]][SAVE]]]}} {{desc=}} {{hldmg=[[(1*?{Cast at what level?|Level 1,0|Level 2,1|Level 3,2|Level 4,3|Level 5,4|Level 6,5|Level 7,6|Level 8,7|Level 9,8})d8]]}} {{spelllevel=1}} ammo= @{selected|charname_output} /fx Donnerwoge #stossabfrage Is it my fault somewhere or is it not possible to start a sound or effect script via macro through a player? Thank you