Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Looking for one player for Thursday 4e D&D game.

Hey, as you can see by the topic title I am looking for one player to join my Thursday 4e D&D game. We are playing in a homebrew world that has a gothic horror theme. I am going to be a little picky about the player that joins as we are recording the sessions and posting them on youtube in shorter episodes. While we are doing a youtube thing a cam is not required as none of the others are using one. Potential players must have a good mic and little to no background noise. It is understandable if a phone rings or something unexpected happens but if you have dogs that constantly bark or kids screaming in the background (etc.) do not apply. Those that are interested should post a brief character concept for what they want to make. Seeing as this is a homebrew world I am somewhat restrictive on what races, classes and books are to be used to create a character. Currently the party consists of a minotaur warden, human cleric and human rogue, all of whom are melee based. It should be noted that while I am listing classes and races I don't want people to post sheets but general concepts, when I pick the player then we can work together on creating the char so I don't need to post all the rules upfront. Classes: Avenger, Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Seeker, Sorcerer, Warden, Warlock, Warlord, Wizard. No Hybrids. Books: PHB 1-3, Arcane Power, Divine Power, Eberron Players Guide (Warforged stuff only), Martial Power 1, Primal Power, Adventurer's Vault 1. I still reserve the right to say no to stuff from these books, though I can't think of a situation where I would. I am not big on Brutal Weapons. Races Deva: Few in number the Deva are seen as an omen in all lands although whether for better or for worse depends on the region. With hundreds of past lives clambering within their minds most of the Deva that do call Noryjin home have fallen victim to mental instabilities. Dragonborn: Originally from the same swampy areas as the Elves, many of the Dragonborn have since changed locations after the elven occupation of their land began. While a greater number remained, refusing to leave the homes they have held for generations, those unwilling to stay under elven laws have seeped into the other kingdoms. Seen as mighty warriors, the Dragonborn are known as being some of the finest soldiers in all of Noryjin and comprise a large number of the current mercenaries. Dwarf: Hailing from the northern regions initially, Dwarves are a hardy people. Living in or on the snow capped mountains, they have adapted to the harsh conditions of the region which is reflected in their personality. Recognizing strength, glory and honour as the three most important aspects of life, this often leads to them being viewed as barbaric. Divided into clans, the Great war had been the first time that all of their race united for one purpose. Eladrin: The nomadic Eladrin travel Noryjin in bands, sticking to a nomadic lifestyle. Known as the Rom'sa'lanni, it is said that their people are nothing but tricksters and charlatans claiming that they can divine the future. With strong ties to their commune many Eladrin view those that leave their confines as outcasts and betrayers. Elves: Calling the marsh and swamplands of Noryjin home, the elves slender and gaunt frames cause them to appear death like. This appearance is made all the more haunting by their gray and ashen pallor. Adorning their bodies with bone jewelry and trophies from their kills, they prefer to dress in darker clothes. At one time the elves shared borders with Dragonborn lands however as a result of the Great War the Elves managed to conquer the small kingdom that they once owned. Gnome: With staunch religious tenets forming the foundation of their society, gnomes take their worship of their gods rather seriously. Worshiping Erathis primarily, gnomes of all denominations can be found all over the world. While they may not all worship the same god almost all are adhere to the practices of daily prayers. Goliath : Deep within the jungles of Rew'raq to the south are the Goliath tribes that make up the Yihp'unt kingdom. These giants prowl the darkest places, prizing strength above all else. While often seen as aggressive, Goliaths find it hard to pass on a challenge, especially those involving tests of strength. Clustered together in tribes, the Goliaths for the most part stayed out of the Great War, functioning as hired swords. Half-elf: Respected for their ability to solve problems, Half-elf's comprise the largest portions of the merchant caste. Often sought out to act as diplomats, they have managed to avoid the stigma that has been garnered by their elven bloodline. Half-elves still possess lighter skin tones and the dark hair of their elven kinfolk but are not as gaunt. Halfling: Conquering the high seas, the nautical loving Halflings have built some of the fastest ships in Noryjin. Hailing from the Moonshine isles, the halflings also are well known for their strong home brew spirits. Using their ships to export the drinks through out Noryjin the halflings have built up a strong tolerance to alcoholic beverages. Human: Humans have seeped into every kingdom, their short lives and lust for adventure propelling them further than any of the other races. Easily adaptable to any situation or environment, it seems like humans have permeated into all aspects of Noryjin society. They also control the largest kingdom within Noryjin and are said to be the cause of the Great War. Minotaur: Hailing from the Plains of Sorrow, minotaurs are often seen as nothing more than the animals that they resemble. Dealing with the racist views of the others they often find themselves torn between two worlds; the savage one the other races pigeon hole them in and the civilized one in which they strive to exemplify. Originally a slave caste the minotaurs had won their freedom a scant eighty years before the War began. Tiefling: These outcasts perhaps suffer the greatest scorn of all the races within Noryjin due to their demonic nature. With no land to call their own they are often forced to live in the cities in order to avoid the prejudice of the farm folk. Warforged: Remnants from the old empire the warforged are the mysterious byproducts of an age long since passed. With the secrets of their creation having long since been forgotten the Warforged are slowly on the decline as they have no way to replenish their numbers. This has caused a large portion of their number to actively scour the world for the secrets that have been considered lost. Here is a general overview of the world. The Great War, a conflict that engulfed all of Noryjin, finally came to an end after the 60 blood stained years it occupied. With it came all the normal fallout from a world consumed with warfare. Fertile lands were turned to barren landscapes, blasted by spells and trampled by armies alike. Men and women that have spent most of their lives consumed by fighting and bloodshed are forced to return to a mundane life. While two years have passed since the conflict has ended many still cling to the thoughts and feelings they held, tensions still high through out most of the world. With the borders of all the kingdoms having been altered this tension is heightened, mixing in with confusion as they are forced to pay allegiance to a new banner. With the dead reaching an untold number, the amount of graveyards have increased dramatically, bringing with them a new fear. With so many restless souls left behind by the march of war the number of undead and necromancers has exacerbated blanketing the world in a new darkness. As such mercenaries have become in demand, offering employment opportunities to those soldiers left over from the war. Such folk often are harsh and twisted, taxing the folk that hire them acting no different than common thugs. This forces the towns and villages to make a difficult choice; Do they deal with the undead that terrorize their lands or the mercenaries they hire to defeat them? In the cities the threat of an outside attack is lessened, the populace protected by thick walls and guards. With so many people clustered in a small area, even more so now that the War is over, work has become scarce, many turning to the less than savoury jobs in order to keep food in their bellies and a roof over their head. With corruption seeping into all facets of the governing bodies it only seems to provide an ample breeding ground for a seedy underworld. While the war may be over the world is just as blood thirsty. Yet even as darkness threatens to consume to the world there are still agents of light, those that fight for just causes and the sake of good itself. While they may be slightly diminished they still attempt to shine their light on those around them.
One thing I forgot to mention is the time that we play. Sessions run from 8pm-11 or 11:30pm EST.