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[API]Issue with starting scripts

Hi there, I was trying to check a script but now I have tried re-saving scripts and continue to get this error. Not sure if its a bug but posting it here Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your scripts and click the "Save Script" button and we'll attempt to start running them again. More info... For reference, the error message generated was: Error downloading scripts (probably no scripts exist for campaign.) Thing is I have scripts in the API Scripts so not sure why this is coming up
I'm having the same problem. Maybe API server is having issues at the moment?
1497315568
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Same here. Started just now. Maybe a return of  this error ?
Chiming in to say "me too".  Tonight's my DM prep night, so if this isn't resolved soon, Wednesday's session is in jeopardy. :-( 
Yeah scripts ar down, say no script available
Exact same error
I am as well&nbsp;<a href="https://app.roll20.net/campaigns/details/1759775" rel="nofollow">https://app.roll20.net/campaigns/details/1759775</a>
1497316805
The Aaron
Roll20 Production Team
API Scripter
I'm getting this as well, it has been escalated.
1497317021
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Thanks Aaron
I feel your pain, everyone.
Sorry for the trouble! Working on a fix for this now. Should be done shortly.
Okay, I believe this should be fixed now. Thanks!
1497319067
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
fixed here
1497319551
Chris D.
Pro
Sheet Author
API Scripter
Compendium Curator
So that error went away, but whenever I try to do anything it says there is an error communitcating with the QuantumRoll server.&nbsp;
Chris D. said: So that error went away, but whenever I try to do anything it says there is an error communitcating with the QuantumRoll server.&nbsp; Whoops, thought I might have missed a spot. Okay do an API restart and that should be fixed now as well. Thanks!
1497320090
Chris D.
Pro
Sheet Author
API Scripter
Compendium Curator
Nope, still same problem {"content":"!edsdr~ 7~ 0~ for no reason","playerid":"-Juqd6bJVF43cGrbxX1d","type":"api","who":"Chris D. (GM)"} "There was an error communicating with the QuantumRoll server." {"who":"error","type":"error","content":"There was an error communicating with the QuantumRoll server."}
Hmmm...can you get me a link to the game you're still having the issue in? Might be something else going on I wasn't expecting.
1497320886
Chris D.
Pro
Sheet Author
API Scripter
Compendium Curator
I just copied everybody into the dev server and started my game. &nbsp; &nbsp;If things are not working in a few hours I will post more.&nbsp;
1497321129

Edited 1497321401
Riley D.
Roll20 Team
Okay, sounds good. Might just be the fix hadn't made it to your sandbox yet or something weird like that. I've done some random testing and it seems to be solved, but please let us know if you're still having issues the next time you're playing on the Main server.
Worked for me on the last 10 minutes or so.
I was having the issue when the others were talking about it, but it seems to be fixed for me now.
1501777774

Edited 1501780251
Hello, i just noticed it's an internal problem of roll20. I have the same problem right now, with another error when i call saved scripts SyntaxError: Expected "(", ".", "[", "abs(", "ceil(", "d", "floor(", "round(", "t", "{", [ |\t], [+|\-] or [0-9] but "e" found.undefined So i'm here, beginner pro just playin with friends but i can't do scipts anymore. I also not coding in js so i can't figure where this "e" is found.
1501796490
The Aaron
Pro
API Scripter
Where are you seeing that error? &nbsp;That usually happens with sendChat() calls with an inline roll being built with a bad variable or in a bad format.
1501796534
The Aaron
Pro
API Scripter
It would probably be better to open a fresh bug ticket for any new issues.
I have this message instead of the first one (your initial problem) upside the api sandbox. Sorry, i thought, since this is the same issue but i ended up further still bugging i could post it here ^^ With further research, i found it happend with MapChange so i will post on the relative thread