Apologies for posting this yet again, but we literally just need one more player to start and I'm eager to play this Saturday. As this is a new campaign we haven't played yet, but we will be playing a semi-Supernatural-style setting (so Ghostbusters but serious) weekly - on Saturdays for 4-5 hours (check your timezone here: <a href="https://www.worldtimebuddy.com/?pl=1&lid=2950159,5368361,5&h=2950159" rel="nofollow">https://www.worldtimebuddy.com/?pl=1&lid=2950159,5368361,5&h=2950159</a>). The system we use is FU (Freeform Universal RPG). FU is very easy to learn, I would compare it to a mix between Dungeonworld & Fate but more rules-lite. You can find the official page here: <a href="http://perilplanet.com/fu-rpg/" rel="nofollow">http://perilplanet.com/fu-rpg/</a> or my 'condensed' version without all the optional stuff here: <a href="https://www.dropbox.com/s/dcx6b9ukz8tka9b/FU%20-%20The%20condensed%20version.docx?dl=0" rel="nofollow">https://www.dropbox.com/s/dcx6b9ukz8tka9b/FU%20-%20The%20condensed%20version.docx?dl=0</a> (literally 4 pages). Questions? Just pm me. While we will try the roll20 inbuilt communication system, we will use skype as a backup. Voice is mandatory, video is optional of course :) Newbies to roleplaying and of course the system are very much welcome as long as they respect every other player (including the GM) and their time. (Characters, specific starting point etc. will be decided during the first session - because FU is so freeform, how strong the characters are (and their 'tone') can vary wildly if they are not built with everyone else present) At the moment we're thinking of starting the group out slightly campy as a 'TV Crew' that is doing 'Paranormal Investigations' and one day they come upon an actual, real life case... Why are ghosts suddenly a thing? Does salt actually work against them? Do we talk to them? Are other things a thing that is a thing? Etc. :) So that's when the campaign goes into full gear and becomes more serious tone-wise, dipping into horror, weird and investigation. ...and should we get bored of the setting in a few months already, we can always just play something else. Check out the link for more information about my GMing style (and of course, in order to apply) :) <a href="https://app.roll20.net/lfg/listing/78640/paranormal-investigation-fu-style" rel="nofollow">https://app.roll20.net/lfg/listing/78640/paranormal-investigation-fu-style</a>