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I'm Planning a Campaign were all of the players are ghosts with a mortal body able to shift in and out of it is this a good idea and how will malevolence and player deaths work just move on to the next body?
Sounds cool. Make sure your players are bought into it. If they are, then not only is it a good idea, but they can help you figure out the particulars in a way that is not just cool but works for them, thereby making it an even better idea. If they're ghosts already, it seems like death isn't much of a consequence for them. Think outside the box. What would ghosts care about? Threaten that.
What Paul said. Also, what game are you playing? D&D 3.X edition had a campaign setting/rules set for this sort of thing. It was called Ghostwalk and might be worth a look .
Headhunter Jones said: What Paul said. Also, what game are you playing? D&D 3.X edition had a campaign setting/rules set for this sort of thing. It was called Ghostwalk and might be worth a look Preview hidden Show Hide preview
Ghostwalk is a book that introduced a campaign setting for the 3rd edition of the Dungeons & Dragons game, similar to Forgotten Realms or Dragonlance . Unlike most other D&D settings, however, Ghostwalk was designed to be released as a single book which would contain all the material for the world.
Wikipedia
<a href="http://en.wikipedia.org/wiki/Ghostwalk" rel="nofollow">http://en.wikipedia.org/wiki/Ghostwalk</a>
. Seem's interesting and useful thanks for telling be about it.