
So essentially in the game I'm making indoor sprites are roughly 2 tiles high by 1 wide. This results in wonky behavior with tile alignment (have to do it manually by holding alt), auras, and the drag-sprite-and-hit-spacebar-to-measure-distance, since the character's upper body is also taken into consideration. However, for measurements, only the legs and feet should be the determining factor. I've thought of maybe splitting all models in half and creating two different objects, then setting auras and whatnot on the lower portion while hitpoint bars and such on the upper portion and then grouping them, but that would be a hassle and still doesn't fix the alignment issues. Anyone know how/if I can fix this issue? Thank you in advance