The game is on every Friday at 6pm PST, 9pm EST, 1am GMT. It's a 20 level dungeon, and the group is on 12 at the moment. The entirety of the game is just to go through it and beat everything to a pulp while having fun doing so, whereas the only RP is whatever you bring to the table. However, there are going to be a couple of RP sessions scheduled into the game with the next one being on level 15 (it's a maybe), and the last one on level 20 (this is a definite). I do have to point out that there are some uniqueness's to the game itself. In that we're using the dreaded Electrum as the main currency, radiant damage (as long as it's in the tower itself) becomes acid with a chance of reducing an opponent's AC to -5, and there's a life link involved. The last one just means that if you or someone in the group takes damage, everyone in the group takes an equal amount of the damage. No one will be taking the full amount, unless ostracised by the group as a whole. Due to the progression of the game, your level will be 11, and each character is allowed 1 Legendary item plus either an Uncommon, Rare, or Very Rare. I can roll them on a chart if people are confused as to what to choose. There are also some homebrew stuff for races, by the way, and what I will NOT allow are over the top races and the Psychic/Mystic classes. I will ask people to shy away from Variant Humans due to the extra feat, only because every race gains one at level 1 anyways. For everything else, it's up in the air on whether or not it's allowed. What we have currently: Shadow Monk/Assassin Champion Fighter Ranger (Redux) <a href="https://app.roll20.net/lfg/listing/66211/tower-of-babel" rel="nofollow">https://app.roll20.net/lfg/listing/66211/tower-of-babel</a>