Hey! I was running into this issue the other day too! I want to use my surface, plus a touch screen for my players to interact with. What i found is that the editor works fine with touch on mobile devices (android tablets/phones) but for some reason not on desktop browsers. I decided, hey lets try to simulate a mobile environment through chrome's console, and BOOM, touch worked (not perfectly) but enough for you to pan the screen with two fingers, move tokens, and play with the zoom slider. I don't know shit about coding or how programming works, but i'd guess the app loads different functions based on what device the app/editor is being viewed on. TLDR Solution : You need an agent changer/ header editor addon/extension for your browser and fool the game into thinking you're running on an iOS or Android device touch, should work from there. I've found that the touch functionality works better in Firefox. I used thismachine.info on my phone to get an agent profile for my addon. Two examples of what you need... <a href="https://addons.mozilla.org/en-US/firefox/addon/use" rel="nofollow">https://addons.mozilla.org/en-US/firefox/addon/use</a>... <a href="https://chrome.google.com/webstore/detail/user-age" rel="nofollow">https://chrome.google.com/webstore/detail/user-age</a>...