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Dragon Age Character Sheet Mistakes

Hello I just wanted to point out a couple of mistakes about the dragon age character sheet template and as I am new to roll 20 (joining basically an hour or so ago) I am unaware as to whether I can fix them myself in game, or whether the creator has to. The issues I have found are, the Damage roll of the ranged weapons tab uses the name of the weapon in the melee weapons tab, and you are unable to remove any additional ranged weapons after you add them. I have tested with all other weapon types and spells and it seems that it is just the ranged weapons affected. Thank you
1498362098
Gen Kitty
Forum Champion
(Bouncing this to Character Sheets, can easily be bounced back to Bugs if needed)
Thank you
1498548458
Zargon
Sheet Author
Having taken a look at that Character Sheet before I can confirm that this is an error with the character sheet's HTML code.   While fixing this particular error would be trivial, I am not willing to do so as the sheet itself needs a significant overhaul to get it up to a reasonable standard, however having only briefly played the game at a convention more than a year ago I don't know enough about how it is used to reasonably attempt such an overhaul. If you or someone else wishes to correct just this particular error, Line 432 of the HTML code is the issue: Current: <td><button type='roll' value='/em @{char_name} does [[@{ranged_Weapon_Damage}]] damage with @{Weapon_Name}' name='roll_Weapon_Damage_Check' /></button></td> Should be (This is not even remotely the correct way to implement a roll, but it will display what was intended by the sheet author): <td><button type='roll' value='/em @{char_name} does [[@{ranged_Weapon_Damage}]] damage with @{ranged_Weapon_Name}' name='roll_Weapon_Damage_Check' /></button></td>
Zargon said: ...as the sheet itself needs a significant overhaul to get it up to a reasonable standard... What is involved in a "reasonable standard"?
1498620866

Edited 1498621882
Zargon
Sheet Author
Coal Powered Puppet said: Zargon said: ...as the sheet itself needs a significant overhaul to get it up to a reasonable standard... What is involved in a "reasonable standard"? To summarize: The sheet rolls are all implemented by oddly formatted "/em" commands, which don't even output correctly. ("Zargon (GM) Blahbert uses Bow to attack: 6")  Ideally these would be replaced with Roll Templates or at the very least be changed not to use /em commands. The ability rolls with Focus don't actually support all character builds.  I don't know the specifics but higher level characters are able to increase this modifier. (There have been previous requests to fix that)  No idea what the best way to fix that for the system would be. Ability Rolls are significantly dependent upon a distinct dice, the "Dragon Die" and its relation to the rest of the dice being rolled.  Seeing as it is always 3 dice being rolled and the relationship of the dice mattering so much it may be worthwhile to instead display the distinct dice and let players add them manually (Can't do both the sum and individual dice without resorting to API functions) similar to my implementation of Planet Mercenary's D^3 system.  Currently its implemented by [[{2d6, 1d6[dragon die]} + X]] which from an outside view doesn't appear at all simple to parse from the hover text (Spells are even more confusing than that).  Seeing as I haven't played the game significantly I can't tell you what would be a better approach. A number of minor style changes that aren't really noteworthy. P.S.  As an example of what I mean when referencing my Planet Mercenary sheet:
1501193968

Edited 1501194144
Olivier
Sheet Author
Translator
API Scripter
I'm working on a new Blue Rose sheet. When I'm finished with it, it will be very easily transferable to Dragon Age, just need to add mana and experience points. Here are some screenshots . Clicking on the focus name in the Core tab rolls the focus with associated bonus, works really well. Any comments or suggestions?
1501530160

Edited 1501531615
Olivier
Sheet Author
Translator
API Scripter
My new Dragon Age sheet is finished! It just needs testing and feedback now. I can send the code to anyone who wants it if they want to try it in a live game (requires Pro subscription). Anyone is welcome to test it! Just join my test campaign ! Minor feedback is also welcome. If anyone has some existing characters, it would be appreciated if you could import them into the campaign (using the Character Vault) to see if the data shows correctly.in the "Old" tab. You will have to copy and paste most fields to the new sheet as the previous sheet is far too problematic. I made the design very simple and basic, but it's a definitive step up from the previous one. It should also be easy to improve or redo the sheet, with proper repeating sections and attributes names.