Vince said: Can you use a query for the extra damage on your attacks? ie " ?{Electrical dmg?|No,0|Yes,[[ [[ {@{selected|level},5}kl1 ]]d6 ]] } " I should probably go ahead and state that everything I know about how this works, I learned pretty much just today, so I really am a novice... There is a lot in that line that confuses me... The answer is, I dont know. I can write the pseudo code for what I'm trying to do, but I dont know how to use the macros well enough to really try. Which would be: SpellStrike(Shocking Grasp) Roll for a Melee Attack VS AC. Display Result. Record if Critical Threshhold met (Yes/No) Roll Melee Damage > If critical yes, double dice. Display Results. Roll Additional non critical damage. Display Results. Roll Spell Damage > If Critical yes, double dice. Display Results. As far as the extra fields, Thanks for pointing this out! I've taken a look at the "Add-to-roll Macros' fields, but I dont think I can use that for my goals. As a test, I gave a simple but obvious value of 50, and as it said it would, it added 50 to my rolls, though surprisingly only the ones native to the initial role. For the Extra damage, I have so far been using that to be able to calculate the damage, as I do not seem to be able to use a pointer to reference my level for number of Die, or add to my damage mod. I think what I need right now is additional Extra Damage fields as they do exactly what I need them to. This would instantly solve what I am attempting to do (I would just write ALL the damage into the macro able fields, each field a different damage i wished to be displayed.). This would still leave a field of "Damage [0]" that gets output, but it's the best I've been able to come up with so far... But at least I can specifically reference things. If I could also just use a reference for the initial damage field, this would also solve my qualms, but as I've found you cant use a macro in the [x]d[x] fields. I would just point all these fields to my weapon, so if I made changes to that, it would change the value of the fields. I really wish I could show you guys what I have right now, and explain a bit more of what I'm trying to do. EDIT: I noticed the dropdown for the Extra Damage or Attack Modifiers that's not in attacks. This is incredibly helpful, and eliminates one variable that I had to consider, namely the additional damage for the sword. At least so much as long as I stick with a single type of damage, as soon as another is added (such as if I go for Frost Fire sword), then I'm back to wishing that I had more of these fields. The reason I'm so concerned with displaying each of these damages, is because resistances and weaknesses are a big thing in our campaign. These additional damages need to be noted, so I cant just pool them into a single roll. EDIT 2: BTW... Here is what the code for my iterative looks like, if it'll help: {{BlackBlade=[[@{Lilliana Vesh|repeating_weapon_-knvljafqyh8oeswh784_damage-dice-num}d@{Lilliana Vesh|repeating_weapon_-knvljafqyh8oeswh784_damage-die} + @{Lilliana Vesh|repeating_weapon_-knvljafqyh8oeswh784_precision_dmg_macro}]]}}