
The following question is needed to clarify after both visiting the wiki and watching videos linked in it: I'm running a game using the FASA Trek engine, which mostly uses saving rolls against percentile dice. I have had to add abilities to roll against every attribute and specific skill and am uncertain that I have properly set up the macros. One example of what I have now is a basic "fire weapon" which looks like this: /me fires a phase pistol /roll 1d100 vs (@dexterity+@MarksMod)÷2 If anyone can offer any advice or needs further clarification before assisting, I appreciate whatever help anyone is able to give.