Hello, I'm creating a 4e campaign using the Scales of War story arc. It's my first time DMing in a couple of decades, so there's a lot of trial and error involved (which is fine). I'm looking at the dynamic lighting aspect of the Rugged Rollout, and while I'm not yet a mentor to try it directly, I do have a few questions. ^ Using this as reference, taken from the Roll20 wiki :) 1- First, to clarify how this is set up - the first box is total distance the light extends, while the second box is total distance that light extends at full strength before continuing at reduced strength, correct? 2- An Elf (for example) has low light vision, while a Human does not. If I create a candle for lighting (10' radius dim lighting), that is enough illumination for an Elf to see normally, while a Human has trouble. Would I need to create two separate light sources each time, and give them specific view permissions for each group of players based on their race's vision? Or is there a way to adjust permissions to see an individual light source differently for different characters. I know I could just tell the Elf that anything visible to him is fully visible, but having it work more intuitively for the players would be ideal. 3- Similar, a torch (25' radius bright lighting). It makes sense to me to have it dim out towards the edges, so perhaps 20' bright lighting and the final 5' of dim. But an Elf can see dim lighting as bright, so perhaps for him I would want the lighting as 25' of bright and an extra 5' of dim (which he would take the penalties for). Would two separate light sources be the solution again? 4- Finally, light should also affect the creatures in the adventure, not just the players - so that the players can use it to their advantage. Would the best way to do this (for me) simply be using an aura around the light source that only I can see, and make my NPCs act accordingly? Thanks for any input :)