I'm always
thinking about a new campaign (even when I run one) , and always try to read
something new system wise, to mine for ideas and possibly use the system.
So, the question is: What system could easily run a high fantasy game.
Criteria:
1) Fast and brutal combat. I'm not talking about constant one-shots. But it would be good if the system supported something like sneaking behind and slitting the enemies throat.
2) Character progression with limited power creep (I'm looking at you with disgust, D20!) I would like big monsters to be scary and dangerous regardless of character progression levels.
3) Fairly flexible character customization from the start.
The system can be class based or classless. Easily generated or/and homebrewed antagonists are a big plus.
My players find GURPS a bit too hard for them. We tried WFRP2, but it's tailored for one setting, and would look a bit out of place for a homebrew, at least for me.
I was thinking lately, is Savage Worlds any good running fantasy?
Thanks for any input in advance.
So, the question is: What system could easily run a high fantasy game.
Criteria:
1) Fast and brutal combat. I'm not talking about constant one-shots. But it would be good if the system supported something like sneaking behind and slitting the enemies throat.
2) Character progression with limited power creep (I'm looking at you with disgust, D20!) I would like big monsters to be scary and dangerous regardless of character progression levels.
3) Fairly flexible character customization from the start.
The system can be class based or classless. Easily generated or/and homebrewed antagonists are a big plus.
My players find GURPS a bit too hard for them. We tried WFRP2, but it's tailored for one setting, and would look a bit out of place for a homebrew, at least for me.
I was thinking lately, is Savage Worlds any good running fantasy?
Thanks for any input in advance.