LFG Posting Here:&nbsp; <a href="https://app.roll20.net/lfg/listing/82288/out-of-the-abyss" rel="nofollow">https://app.roll20.net/lfg/listing/82288/out-of-the-abyss</a> Out of the Abyss gives us a chance to venture into the iconic depths of the Underdark to face off against one of the greatest threats to Faerun - the Demon Lords of the Abyss themselves. Their corrupting presence has reshaped all aspects of life underground - politics, trade, religion, flora - even cities have been torn asunder. Demonic minions roam the cavernous labyrinths, cults have sprung up, and the seeds of madness spread like an infection. This game is ideal for players who enjoy creating characters with depth and flaws. For people who don't want to be hand-held down a linear railroad of pre-set encounters. New players are very welcome! Exact time may be somewhat flexible if agreed on by everyone My Style Expect an open world that is responsive to player choices and actions. Out of the Abyss is written as a fairly open campaign with a few required "stations" or touch-points, but I have rearranged or modified some of the more railroady bits to give players more autonomy. Based on previous experiences, I have fine-tuned and added a greater variety of loot, challenges, monsters, encounters, NPCs, dungeons, and quests - but every play-through takes on a life of its own. My favorite moments as a GM are when the story goes sideways from what I expect due to strong roleplay. Expect every session to feature a variety of art and visual aids to bring the setting, people, and situations alive. (No staring at a white screen.) I use Dynamic Lighting, Fog of War, tactical and exploration maps, and/or an abstract game mat depending on the encounter and situation. I am happy to add background music if desired. Expect fair adjudication - that's always a GM's primary responsibility. I like to challenge players to think tactically, put characters into situations that don't have easy choices, play upon their flaws, or lead to growth or change. I don't set out to kill your beloved characters, but if you do something terribly silly like charge into a Demon Lord at level 3, don't expect deus ex machina to keep you alive. About Me & Qualifications Hey, I'm Val. I'm a 30 year old woman who lives in Seattle with my boyfriend and two very silly and affectionate cats named after periodic elements. I'm a small business strategist with a background in accounting who is very very lucky to work from home and make my own hours. Outside of roleplay, I enjoy video games, cooking, tai ch, reading books made from dead trees, and rain. While I do have some Shakespearean acting training, please don't think I'm a vocal or accent extraordinaire. What I am is passionate, knowledgeable, fair, and flexible. I've been enjoying making up fantasy worlds and playing out combat and drama since I was seven and had no idea what D&D even was. I've had the pleasure of playing and GMing a wide variety of games and genres. I care a lot about continuing to improve my skills as a GM, and follow several great blogs and subreddits to that end. ~ I have previously run OotA and have worked out some of the kinks, ensuring a smooth experience. ~ New players are very much welcome. I'm happy to set aside time outside of game to help with Roll20, macros, character sheets, discuss mechanics, answer questions, talk about your character development and goals, you name it. ~ My flexible schedule ensures that cancelled sessions are extremely rare, and only due to illness. “This game will require payment to the Game Master at a rate of $40/month or $15/session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements."