I've been having some slight problems with this whenever I create large maps. I don't like putting combat encounters around every corner, because combat will quickly becoming boring this way. So there's alternatives you can use, but after a while you will have seen most of these aswell. This problem usually happeneds when my players go into a dungeon. 90% of everything that's inside wants to kill them. Be it traps or hostile mobs. Does anyone have any good tips to break up the action in a nice way? A way for the players to catch their breath, without forcing them to leave the dungeon? My dungeons can last several sessions, forcing my players to figure out puzzles, avoid traps and face off against (often) impossible odds. Although I've thought of a few minor ways, I'd love to hear your thoughts!