The Infested Tunnels The party help clean out the infested tunnels. In addition to zombies and skeletons, they encounter will-o-wisps who flee if possible, vampire spawns, wraiths, and wights. They are assisted by both Nards, and members of the Thieves’ Guild under the direction of Gravy Cakes who seems reluctant to to meet with the party face to face now that they are bounty hunters. They find the sleeping chambers of the leaders, including their treasure stash. This includes 3809 gold pieces AND Iron Diadem (75 gp) (belonged to Richter Ironholm’s previous wife). DC 10 History check to know that Richter Ironholm is the Archduke of Dravens. Pewter Hairpin (50 gp), has the Sahiva Family Insignia on it Ceramic Miniature of a Ship (25 gp) Painted Glass Sundial (200 gp) Potion of Supreme Healing Glass Orb with a milky liquid inside that changes colors (250 gp) - magical but just aesthetic This comes out to a total of 4409 gp worth of lute, or 881.8 each if split with Swell. I was assuming he went since he has the one with the "detect undead" ability. If you want to buy one of the items out of the loot, subtract the cost of that item out of your cut. For example, Urd will want the hairpin with the Sahiva Family Insignia on it so he'll take that + 831.8 gp. Bound books. Each details how to link the Talisman to each of the creatures. Leather Bound Book - Insignia on the front, text written in goblin Iron Bound Book - Insignia on the front, text written in gnomish Stone Bound Book - Insignia on the front, text written in primordial Captain Sid / Claws of Tiamat When Captain Sid gets up and around, he rallies the remaining loyal guards and, along with Nard volunteers, takes the guard armory. From there they proceed to sweep the guard tunnels and towers of any remaining Claws of Tiamat along with some assistance of some bounty hunters who go along for the ride. Nard Story Line The party see Father Bigmug, Twigg, Lindal, Eldon, and Ezeqrus saddling up to leave. Bigmug’s stout pony looks noticeably concerned. If questioned, Twigg will talk to them. If not, Lindal will approach them, apparently they are headed to Dree. Bigmug is convinced if he can retrieve Jebb’s body, he can find a way to resurrect him and stop what he believes is currently an unstoppable war that will cause the extermination of his people. The others have agreed to tag along. The Nards seem to lack central leadership. Being young adults, the loudest and angriest in most groups seems to lead the others. They have sent messages to Dravens Port, North Dravens Port, Dwarfsett, Trymond City, and beyond that Guilds Town now belongs to the Nards, and the presence of all Nards is requested there. Guilds Town temporarily shut down to outside commerce, although they will be sending emissaries to nearby realms to negotiate continued trade. The 3 Evil Creatures who helped in the attack Duardriag, Sorcerer of Earth and Stone, King of Gargoyles, Harbinger of Death Schachik-Guarg, Prince of Goblins, Bringer of Darkness, Servant of Ruara Namfoodle, Consort of Princess Lightcrown, Wicked Unholy Wizard of Death, Twisted Creature of the Apocalypse