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LF Players and GM for a modern/scifi GURPS game.

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<a href="https://app.roll20.net/lfg/listing/10786/gurps-4ed" rel="nofollow">https://app.roll20.net/lfg/listing/10786/gurps-4ed</a> Already have a couple of people who would like to play,need a couple more and a DM :)
color me interested Alfred =)
Hm. Gonna be tough to find a GM for gurps, let alone one who's willing to completely go within your set guidelines. In my experience, if you try to restrict someone creative enough to be a good GM to something like "Must be modern-day or sci-fi" and ask for high point buys, they're immediately going to be mostly interested in setting up a fantasy game where all the players begin as weak peasants.
Sharpe V. said: they're immediately going to be mostly interested in setting up a fantasy game where all the players begin as weak peasants. STOP READING MY MIND
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The only guideline is that it must be set after 1950. If that completely stifles his creativity,then I don't really want that person to be the GM. I am not trying to set something up in my world,or specify the rules. I am setting a single condition for the game. I don't think this is too taxing. If I wanted to go play a fantasy game where we start as peasants,there are a few hundred games where I could do that. I could also DM such a game in a system that does it better. I don't want to do that. I want to play a modern game.
I'm assuming you haven't found a GM yet, so here are a few questions: Has a schedule been hashed out yet? When can and can't everybody play? What age group are the participants in? Obviously c. 1880 is before 1950, but is a wild west game completely off the table? I'm not married to such a game, but it's the closest to being ready of all of my more GURPS friendly ideas.
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1: Putting together player schedules so far,either Wenesday or Saturday evening EST. 2: Runs the gambit. From ~20 to ~50. 3: I am half open to the idea,but I do have an inherent dislike of the wild west genre. I am not sure why,but I do not find them appealing. Of course,I am not the end-all of the group,but if it could be avoided,I would like it to be. If you have any more questions,feel free to add me at mrpops23 on Skype.
I'm most likely to be free Saturday nights after 7 PM MST, let me do some checking on my schedule and make sure I'm able to commit for the long haul. Most likely, it'd have to be an every other week thing due to a pre-existing game Tuesday nights. I've got some other ideas as well that could work for GURPS, if you could point the other participants to this thread for feedback, it'd be appreciated. Ashes to Ashes - A Twilight: 1985 campaign. Take the Twilight:2000 RPG's concept but change history around a little bit. The 1979 Iranian revolution turned into a civil war between loyalists and religious extremists and a proxy war between the US and the USSR. Increased Cuban intervention in Angola draws the US into conflict in Africa. The 1983 Able Archer exercise then leads to Soviet armored columns rolling through the Fulda gap as the balloon goes up... Set Controls for the Heart of the Sun - I'm a big fan of Stars Without Number which is the Traveller RPG by way of B/X era D&D. GURPS is the better ruleset however. I'd randomly generate a few sectors of the universe as of 3200 and just see what trouble people could get into. Explore, trade, wreak havoc, whatever. I've also run a mystery/investigative game using GURPS that I could probably reboot without a whole lot of trouble. Loosely inspired by the TV show Justified, players tackle political corruption at the local level while dealing with drug cartels and trying to uphold the law. I'd have to take some of the lessons learned from that game and work up new issues, but that wouldn't take too long. I'd potentially be open to something else if a concept just blew me away. The above are ideas that are really in my wheelhouse though. Lemme know.
Ok then. I suppose I will wait until things are more sure on your schedule,but so far,the Ashe to Ashe idea seems to be pretty well apreciated.
Unfortunately, I don't have very good news. My wife's coworker gave everyone a resignation notice for Christmas. She's going to have to work extra to pick up the slack for a few weeks, leaving me with not enough time to start and run a second campaign. Short of my two year old spontaneously helping with range modifiers or learning to roll 3d6 instead of eating 3d6, this isn't going to get off the ground any time soon. The Ashes to Ashes game is something I've been kicking around for quite a while and I'll continue working on it and post when it's ready. I just don't have any sort of time frame when that will be. Sorry!
Ok,then,thanks for the offer.