Absolutely! I am actually doing my finishing touches on Volume 2 of this series and plan to submit it this weekend, I'll be creating my "Read Me" note for that today or tomorrow, and will create it to reflect this approach, as I feel it is more efficient. I've been re-testing my tiles all morning, and while my method works for me, this way is much more time saving and is very easy to implement, so I think it's best to go with this approach to make it more user friendly. What I'll probably do is have you take the Read Me note from Volume 1 and replace it with the new one, and I'll type out a little fix for the Pack Description, and note that under the "Anything Else We Need To Know" section of the Submission Form, if that's alright with you. Thanks again for all your help, Dean, I really appreciate you guys a lot! -------------------------------------------------------------------------------------------------------------------------------------------------------------- One other important thing, though, I mentioned in an email to you last month, about the dead space in the Hex Page, and trying to get a formula or "standard" page size for full sized maps created for the Hex Grid. I'm not sure if that was touched on. What I was trying to find out about that page size, is how big should I be making full sized maps with a Hex Grid set to "Snap" into the right place without sizing or adjustments being made. I definitely want to create full sized Hex Maps but the issue I'm facing is getting everything to line up right on the full size page with full sized maps. There is a bit of "dead space" around the border of each page (and that size seems to change depending on the page size) For example, When I create full sized 30x30 Maps for the Square grid, I set my sizes to 4200x4200px to create a map that is good up to x2 size on a 30x30 grid scale in a Square Grid. But those pages don't have "dead space" like the Hex Pages do. Around the border of the Hex Page, especially at the Bottom and along the right side, there is a bit of "dead space" that is there, and I'd like to know how much space that is down there, so I can account for it when I create my full sized maps for the Roll20 Hex Page. The way the page is set up, a full size map doesn't snap to the grid properly and takes a ton of adjusting to get it just right, and even then, larger maps are really difficult to line up just right. I was chatting with Aaron about this (and this gentleman's issue as well) today about that, and am hoping to get a mathematical formula for how much "dead space" are on each page, and how much it varies on the page sizes them selves. It's rathter difficlut to word what I'm asking properly, so here's a pic: As you can see here in this beautifully illustrated image, the space at the bottom of the page exceeds the grid by almost a whole unit on the bottom and about a 3rd or less on the right. The Top and Left have a small bit of it, but it lines up to the edge of the page. That is from a 25x25 page, although It will be a different amount of space (at least it seems like it is) on a page that's say 30x30, or even larger like a 60x60 page (for when I snap 2 maps together to make one really large map). As of now I don't know a formula or page size to pixel ratio that is correct to create my map outside of Roll20 and upload to Roll20 to have it snap just right and account for that "dead space". If done correctly, the end user shouldn't have to do anything fancy, or any in depth manual sizing to get it to fit right, but just plug in the image size and "Snap". At least that's my goal when I set out to do full sized world maps with the Hex Grid. I really would love to know the formula behind the math so I can better ensure quality on my end, maybe even a chart on the wiki page for Hexes could help. I know I've tried a few takes at it myself, and without the actual Math formula for how that page is displayed to include that "dead space", I don't think I'll ever get it right by just guessing. I reached out to The Aaron about this question (as well as this gentleman's issue), and hopefully he can assist when he has the time to do so, or someone else can help figure this one out. THIS IS A SEPARATE ISSUE FROM THE ONE LISTED BY AUSGrizzly BTW, and is an inquiry I really want to know for myself so when I create Full Sized Hex Maps I can get it right the first time, and save the issues of things not lining up properly from ever happening. I'd even be willing to help update the Wiki to reflect anything to do with this topic. Like I said, a chart would be nice. By overlooking other Hex Sets around ,there's a few ways to actually build the tiles or maps in the first place, depending on how you want the tiles laid out. There's tiles that have no overlap and fit right to the edge and to the corner of the "V" and then there's tiles like mine with a little bit of intended transparent overlap to take in account for tiles that have Trees, Mountains or Pikemen Spears (there's another thread floating around the forums about that one) that will overlap into the next tile. A good chart displaying the tile sizes with no overlap, and a chart for a recommended overlap space, as well as a chart for full sized maps to be created at to take in account that dead space would prove more than helpful for everyone, from users, to artists and future artists. Sorry for the wall of text. I've made to many walls of text today. None the less, I really want to get this page size figured out for full sized maps, and I feel terrible about bothering people for that information. Hopefully I can get the information I need so I can crawl back into my art hole and do that instead of bug people for math formulas, lol.