@{Weapons|@{selected|equippedweapon}Damage} Which becomes: @{Weapons|RapierDamage} This has to be possible, surely? Not as written, I know. That breaks syntax. But there has to be some kind of workaround to achieve the same effect? This functionality is critical to my game, and in terms of macros it's the only hurdle I have left to overcome, but it has absolutely stumped me for years. All I need to do is tell the game which weapon it needs to pull multiple attributes from. I can't use a simple query, because there are four relevant attributes associated with each weapon, and since a query can only store one value for each response without being re-prompted, I'd have to include four dropdown choices every single time someone presses 'Attack.' I would love to buy a Pro subscription and put this behind me, but I can't afford it. And I've come too far to accept that something this minor is impossible. Does anyone have any ideas?