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Why are we now limited to 6 fields per Buff?

Just noticed when trying to set up Buffs that apparently only 6 modifications are allowed per Buff. Why? I was going to use that as a means to represent all the various adjustments that occur for a Druid's Wild Shape forms, but that ends up being more than 6 (size mod to Strength, size mod to Dex, Natural armor bonus, size mod to Attack rolls, size mod to CMB, size mod to CMD, size mod to AC). I need 7.
1501792736
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
What sheet?
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Edited 1501794082
Pathfinder. Also, as I just noted in a separate thread, the Buffs are not properly adding to attacks/damage (I have several attacks set up down in the Attacks section and they remain unchanged even when the Buff is checked), and while Buffs to AC appear to be working, the Buff number doesn't actually show for the regular AC (it still shows as 0 even though it is being added), it only shows up for Touch and FF AC. Seems to be a lot going wrong with Buffs. UPDATE: I played with the fields under Attacks and noticed that I have to go in and manually switch around "Melee" to something else and back again, then the buff kicks in, same thing with what attribute is used for damage (switch to Dex then back to Str and it suddenly adds up), but then it wants to stay at the new numbers even when I turn the Buff off again (and I have to go play around with the choices again to make it revert).
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Edited 1501794253
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
You actually only need 4: size mod(takes care of attack, cmb, CMD, AC) Dex mod Str mod Nat armor bonus As for the why, it's because of limits in the sheet system where you can't have nested repeating sections. The new buff section allows auto handling of type stacking.
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Edited 1501795010
I'm not sure what you're talking about but Size is not a Bonus under Buffs, size is only a bonus type. I suppose I could toggle the Size field back on the Core page and do it that way, but I was trying to have it all in one place (i.e. under Buffs). At any rate, it is largely a moot point as the Buffs do not seem to be working as intended anyway (see my updates above).
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Edited 1501798691
Scott C.
Forum Champion
Sheet Author
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Compendium Curator
It is one of the bonuses. It is a pretty comprehensive list (Note this is from my bloodrager who recently died, so it's set up from the auto merge, not how I would have done it orignally):
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Edited 1501864415
chris b.
Pro
Sheet Author
API Scripter
someone else pointed out a problem with the attack. it's fixed in beta already.&nbsp; note you don't have to switch to the new buffs. if the old buffs are working, you can keep them as is. That is why the "merge' only copies the buffs, and then only after verifying they work use "delete" the # of buffs per row is because the more we put the slower the sheet becomes. The old buff rows became far too large and took up too much memory and time. If most times there are only 1 to 3 bonuses per buff, then putting many more will cause a lot more fields to be loaded in memory slowing down the sheet. So we had to pick something 6 seemed good. Please note the known issues list. all are fixed in beta but the last one about "/em" <a href="https://wiki.roll20.net/Pathfinder_Character_Sheet" rel="nofollow">https://wiki.roll20.net/Pathfinder_Character_Sheet</a>...
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Edited 1501871408
Well I don't know exactly what was done or what is and isn't working in what beta on the Pathfinder sheet, but I can tell you I have now tried using Buffs both with and without the "Use buff bonus types and stacking" button checked, and in neither case does the Buff change the numbers in my Attacks. Same thing for choosing a different size on the Core page. It modifies things like CMB/CMD and Armor Class, but NOT any Attack entries. The only thing I have found as a workaround to the problem is to manually go into each Attack and switch around options on the dropdown menus for melee/ranged/etc on the attack roll, and Str/Dex/etc on the damage...once you switch the proper selection off and on again, it corrects itself and reads the Buff. That's hardly a satisfactory workaround considering you would have to do it every time, and furthermore once you have it showing the correct numbers to account for the Buff and new Size, they are then stuck in THAT amount once you turn off the Buff and go back to normal size! You have to go through the process again to get them to revert! In essence this was a "fixing what wasn't broke" situation, and now we can't get it to work right at all. Btw Recalc is NOT working as intended like you claim it is in that link. P.S. On a related note, Buffs are not adding to attributes, either, or are only doing it sporadically. I hit the Recalc button half a dozen times and only once did it add the stats from the Buff, then when I hit Recalc again it went away.