Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[Help] StatusFX not showing

I've been meaning to spice up my games with a few special FX recently, and I've discovered some cool sounding API Scripts like PageFX or StatusFX. The Problem is that the FX simply won't show, even though I'm exactly following the instructions in the scriptsdescription. Especially with the StatusFX API I'm kind of at a loss because it looks so simple. I mean you just enter the FX you want into the text field - so there's not much you can do wrong here, isn't it? Screenshot: Are there any known issues with this API Script? I've tried a few things like reloading the page, using a different browser etc. Other Scripts work fine - only any FX-related scripts seem to just not work at all.
1501842564

Edited 1501842629
Ziechael
Forum Champion
Sheet Author
API Scripter
Usually scripts like these only function on the page with the player ribbon on it to prevent them having to run in the background ALL of the time. Might be worth checking where the ribbon is as a starter?
Oh my god, I feel like such an idiot now - That worked, thank you so much! :'D I always use a different page to test out my stuff so players won't randomly pop in. I didn't even consider moving the ribbon
1501850348
Ziechael
Forum Champion
Sheet Author
API Scripter
Been there, done that... had it pointed out to me on the forums. You are not alone :)
You can make a copy of your game to do prep and testing and then copy-and-paste/transmogrify things over to your live game when they are working.
Ziechael said: Been there, done that... had it pointed out to me on the forums. You are not alone :) Haha, that's good to know :'D thanks Rabulias said: You can make a copy of your game to do prep and testing and then copy-and-paste/transmogrify things over to your live game when they are working. Oh yeah, like a kind of Beta Environment. That's a nice tip, thank you :> I'll do that next time.