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5e, PST 2pm (every other sunday), EBERRON

Do you like action? Adventure? Intrigue? Mystique? Look no further than here, as we have what you're looking for. Set in Eberron, the world of magic and mystery, the adventurers first found themselves in the city of towers, one of the biggest cities on the continent, and one that is well known through the world. They discovered that someone had been murdering town guards, and were asked to go find out why. What they discovered was there was a escaped slave with intelligence about the destruction of Cyre (now known as the Mourneland) during the Last War, which ended about 4 years ago. The continent is still pretty volatile, with conflicts rising up here and there. They were asked to escort the prisoner back to his Dragon Marked house in the neighboring country, since there weren't enough guards left to do it. While escorting the escaped slave through the city, then ended up getting lost, and then one of their party tried to murder the slave before disappearing down an alley. The warforged assassin 011-0 got away... They boarded a train to get to their destination, and found a manifest zone to Shavarath along the way. When they got off the train, they immediately went to House Cannith. The baron said they haven't seen the slave, an agent of the house, in 4-5 years, to which he explained the condition of his escape. With knowledge of this escape, plus news of the destruction of one of their key holding facilities, the house was not pleased. He was then charged with grand larceny and high treason, slapped in shackles and escorted away. The party chose to stay to ensure he was treated fairly. Then they were summonsed to jury duty the next morning for his trial. *meanwhile: we role played the event that lead the slave to his release.* What was learned was that the goblin nation of Darguun had captured the prisoner, known as Dyle, and had forced labor on him for a couple years after he witnessed House Thuranni ships devastate the creation forge in Cyre on the Day of Reckoning. He had then leveraged an escape by providing the goblin nation with key intelligence about the whereabouts of secret plans/schematics hidden within the Library of Korranberg. A small team went with Dyle to the Library to find the plans. What they found was a manifest zone manifester, which keys portals into existence, which summoned horrible aberrations and had true untold potential. Before the evil group could realize this however, Dyle found a massive automaton and attacked the would be wayfarers. *the session closed at this point, but we assume that a) Dyle survived, and b) there was significant damage to the library.* Only fate can tell us where the party goes from here! (because of life commitments, many of the original players have had to leave the game)
Any openings still?
Yeah! Sending PM
I would be interested, depending on when you want to start. I DM a game on alternative Sundays. So long as it's my off Sunday that's fine.  How many original players are left?
Our next game is august 20 and every other Sunday from there. We still need 2.
That should work out fine for me.