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Improvement to be made to the Deathwatch charecter sheet

1. all marines start with a standard set of basic and trained skills but the character sheet starts with everything untrained. 2. Basic skill macro button does not seem to work by putting the skill test at 1/2 the attribute, instead a basic level skill seems to use the full attribute identical to a trained skill.  3. no where on the sheet does it mention the inherent space marine abilities from their extra organs (like it does in the core rule books character sheet) 4. same goes for power armor abilities 5. same goes for talents and traits that apply to all space marines, true grit, unnatural strength etc 6. the book sheet is 3 pages where as the roll20 is 5 tabs, a small gripe but it would be a quality of life thing to not have to tab back and forth to see frequently used infomation
Also barter skill is just missing
1501528553
Lithl
Pro
Sheet Author
API Scripter
Rhys W. said: Basic skill macro button does not seem to work by putting the skill test at 1/2 the attribute, instead a basic level skill seems to use the full attribute identical to a trained skill. This appears to be a bug introduced 13 days ago, see&nbsp;<a href="https://app.roll20.net/forum/post/5356300/character-sheet-issue/?pageforid=5358533#post-5358533" rel="nofollow">https://app.roll20.net/forum/post/5356300/character-sheet-issue/?pageforid=5358533#post-5358533</a>
This sheet is not just meant for space marines, but for the opponents and allies of space marines as well. &nbsp;As the GM would have to delete the skills, "inherent space marine abilities", "power armor', and "talents and traits" for each bad he or she makes for the game. &nbsp;Yes, its a bit for the players to fill in, but they only have to do it once. &nbsp;The GM would have to go through and delete everything each time a new NPC was produced. On the tabs: would it be better to have a single sheet you have to scroll up or down, only three tabs for the sheet and try to force it to fit the paper sheet, or something else?
Coal Powered Puppet said: This sheet is not just meant for space marines, but for the opponents and allies of space marines as well. &nbsp;As the GM would have to delete the skills, "inherent space marine abilities", "power armor', and "talents and traits" for each bad he or she makes for the game. &nbsp;Yes, its a bit for the players to fill in, but they only have to do it once. &nbsp;The GM would have to go through and delete everything each time a new NPC was produced. On the tabs: would it be better to have a single sheet you have to scroll up or down, only three tabs for the sheet and try to force it to fit the paper sheet, or something else? Say whaaaa. Enemies and NPCs have stat blocks, you don't need to roll a PC style character for anything but PCs. The player character sheet, is you know, for player charecters. Right?
Coal Powered Puppet said: This sheet is not just meant for space marines, but for the opponents and allies of space marines as well. &nbsp;As the GM would have to delete the skills, "inherent space marine abilities", "power armor', and "talents and traits" for each bad he or she makes for the game. &nbsp;Yes, its a bit for the players to fill in, but they only have to do it once. &nbsp;The GM would have to go through and delete everything each time a new NPC was produced. On the tabs: would it be better to have a single sheet you have to scroll up or down, only three tabs for the sheet and try to force it to fit the paper sheet, or something else? Other roll 20 sheets have lots of scroll-able space on their pages, which I prefer cause u know that the info ur looking for WILL be on the page somewhere. If info is on another tab and u do not realize it could be a while before u remember to swap tabs. Less clicking ultimaly I guess.