My friends and I are playing Pokémon Tabletop United, a system where
damage is broken up into 28 distinct hit dice sets called Damage Bases,
or DB for short. To give you a frame of reference, db4 is equivalent to
1d8+5, whereas db6 is equivalent to 2d6+8, and the hit dice get larger
as you go up. I've incorporated all 28 damage bases as macros in my
game, but like in many other RPGs, I would like to be able to provide
modifiers to damage base totals. For example, the move Tackle (also a
macro since it is a very common move) has a Damage Base of 4, and I
want to provide a bonus that increases its damage base to 6. Tackle runs
#db4 as a macro, so I thought that something along the lines of
#db[[4+Bonus]] would work so that I could change the called macro to a
higher value. Does anyone know how to make these modifications?