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Player looking for 2ed D&D game any day except fri,sat pst

I am relatively new to roll 20 but i have dmed a game on it with friends. They don't get together as often as i want to play so i'm reaching out to the community to get my D&D fix!
Really no replies? I wonder why? There is way too many posts in this forum for anyone to find anything! They need a filter for the different types of games!!!!!!!!!!!
Friday and Saturday are popular game nights, most people play on those days or nights. 2e is not all that popular, but is experiencing a resurgence. But nowhere near as popular as Pathfinder and 3.5. So much so , that when a DM advertises D&D2e, via LFG or these forums, it is a rare thing, and all the old skool people come out and it fills up. Mine filled with 10 players in exactly 2 days two weeks ago. You are avail "PST", but that doesn't say what time that might be according to PST. There are people all over the planet running games their 8-12 PM time slot. What time "PST"? If you were looking for Pathfinder or 3.5 you might have more luck, there are more GMs for those, BUT: GMs are not combing the forums for players. They put up a LFG, and people jump on to that game. The GM ratio to player ratio here seems to be about 8 or maybe 9 or 10 to 1, so people do not need to comb the forums to find players. players come to them, and a lot of 2e is just instantly full. And most players are not seeking out 2e. Those they are seeking a 2e game as a player look in Looking for Game, for a DM that is running it. And when they do run it, there's a list and usually a waiting list. And DMs will grade your application based on what you write, what's your experience, what's your character concept and how well you seem to be able to play with others. If you RAN 2e, you'd get a half dozen people in a few days. There's your reasons. Good luck in finding a game.
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Ok that says it all right there! DM's are not coming to these forums. As for the PST part that means pacific time and i'm available anytime after 5pm till midnight except fri sat because i'm a musician and i play alot on the weekends! As for auditioning i don't want a job i just want to play a game!!!!!!!! That seems a little ridiculous to me! Thanks for responding to my post!
Id love to play 2e D&D again, however, I am unsure of my ability to DM the system as I am real rusty.
"DM's are not coming to these forums." Generally, not to look for players. I did, some others do. My point being players seeking DMs form a pool of talent. You might not want to audition, but that's typically how it goes. Just saying, not to discourage, but to say, there's a lot a whole lot of players and relatively less number of DMs. so if you want to find one, apply to a server that's running the edition you like. Or DM yourself. this advice goes to anyone here.
I also poke my head into the forums and DM for people requesting a game, but as you said, mostly its easier if players finding a game that a DM posts instead of a player posting that he is ready to have someone run a game for him (wich can sometimes even come off as rude if youre not careful... like "Here I am! Now bring me a game bitcheeez!") and even if other players may jump aboard, there is still no game before a DM tags along, so there is a high risk that the thread might just end up gathering people wanting the same thing, but achieving nothing, then fading away. Also, if everyone posted a thread of their own that they wanted a game, how they want it and when... instead of just DMs (and some players)... the forum would most likely get spammed with threads real quick and it would be harder for you to find a suitable game. So even if it sometimes works to request a game and DM... it is not always the best option. That said. I also want to play real bad Orz
I am liking this Tengu person that posts truth: "...even if other players may jump aboard, there is still no game before a DM tags along, so there is a high risk that the thread might just end up gathering people wanting the same thing, but achieving nothing, then fading away." I saw I think 8 of those, just this week. And some seemed like "We are all set up for you, just get over here and run already." Wow. I know what they are trying to say, but I see it as, you got 5 guys, "one of you step up and run." Problem solved. Nope. We'd all like to play, and nobody has the time to run, yet somehow the DMs we got run. Many run 4 or upwards of 6 or more games a month. I wish I was a better DM. But I just work at it, trying new things, sometimes pushing the envelope a bit much. I'm lucky to have had good players here. They make the game more than the DM does. But it is a team effort. "Also, if everyone posted a thread of their own that they wanted a game, how they want it and when... instead of just DMs (and some players)... the forum would most likely get spammed with threads real quick and it would be harder for you to find a suitable game." More truth. +5 Paragraph of the Roll20 Game Recruiter. Wading through the topics. I seem to be in the right place. I think.
Well thank you James. So the question here is really, would you be willing to host a game as a DM Brian? Merry Christmas to both of you BTW.
doing good today, just drawing more maps, happy. It's not tough to DM, just takes a lot of time.
I was actually going to post a Planescape 2nd edition campaign listing. I want to try and get a group going for the 2014 year, and get players invested in their characters enough by running some of the solo adventures before going onto one of the longer module series like Hellbound or Dead Gods.
I just want to try a game as a player! I didn't know it was going to be this hard! ugh!
again go 3.5 or pathfinder. multiple games per day. good luck.
Don't know a thing about pathfinder? Just wanted to play some old school ad&d! I guess that's not gonna happen here.....
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Gold
Forum Champion
Brian, stick with the AD&D. It's not a problem. Lots of people play it on here; it works, and it's fun to get back into the gaming as you would imagine. There are some weird politics in this thread of someone trying to get you to change games. You were perfectly clear in the 1st post and subject line, what you are looking for, and it is something that is on Roll20, so you have come to the right site. Don't be misled or discouraged. I hope you've not left after saying "I guess that's not gonna happen". A helpful answer to your inquiry is: Use the Looking For Group search engine of this site (link at the top of the page, in the blue section), not just the Looking For Group Community Forum where we are now. The actual LFG search engine has search-by-game drop down menu, and AD&D is one of the top choices on the list. With that tool, you can narrow it down to the 1st and 2nd Edition game pitches. (You can also limit your inquiry to certain days, but it's easy enough to scan the full listing of AD&D games.) There isn't a new 2E game pitch every day, and they do tend to fill up quickly with applicants. My advice is repeatedly search, daily or every 2 days, for new AD&D offerings in the LFG. Apply for more than one game when you see them open up (just don't overbook yourself), because you might not be invited into every game you apply for, or you might find out the DM has a different style or setting than what you were looking for. It may take you anywhere from 1-8 weeks to find a great campaign to stick with. It isn't hard at all. But it's not like a computer game with a massive server connecting you to an endless line of strangers, it's more like your tabletop gaming days: you still have to make plans with the group of people & agree on the time to meet and play. It takes some dedication, planning, and drive, which pays off when you get into a good group and make new friends on here. If you'd like to join a community of 2E players on Roll20, come to the 2E Tavern I started (55 members, all 2nd edition enthusiasts) and post your gaming bio & times of availability there too: <a href="https://app.roll20.net/lfg/listing/7880/roll2e-the" rel="nofollow">https://app.roll20.net/lfg/listing/7880/roll2e-the</a>... May you find good adventures in the new year.
Its true what Gold says... You should stick to your preferred ruleset if thats what you Want (even though that might narrow your choices), but he also made another VERY good point. When you find a group, even as a player... There will be demands on you as well.
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Brian, If all you want to do is game, games can be had. if what you want specifically is only 2nd edition, well those are rare, compared to 3.5, pathfinder, savage worlds, and the rest. Anyone can want a spiffy, shiny, new new game group for Christmas all over the place, doesn't mean it will happen. It's not "weird politics" it is: "I just want to try a game as a player! I didn't know it was going to be this hard! ugh!" "As for auditioning i don't want a job i just want to play a game!" "Can't play friday or saturday." "Don't know a thing about Pathfinder...." "Just wanted to play some old school ad&d! I guess that's not gonna happen here....." I did not initially type those lines. Yet, I run it, I got 10 players, otherwise i'd give you a try, Brian. most groups fill out at 5. It's just bad luck they got here before you. But seeking and not finding, It's a self fulfilling prophecy. as a GM, I can look and look for players for weeks for a game I want to run, that nobody is wanting to play. Players can look for games that no new DMs are running. Or play something that is running. "I guess that's not gonna happen here..." is as true as you want to make it, for anyone.
Also, complaining of the extreme "effort" required to check around roll20 once a while and write to people to get to know a gaming group, might make one come off as a lazy player who dont Want to put any time or effort into the game, just roll some dice and get an epic story fed to one with a silver spoon. Most DM dont even give players like that a chance as they require a massive effort from the DM and in they mostly dont stick around in the end as it becomes impossible to fill their unrealistic "needs". Im not saying that you are like this Brian, but one might come across as that.
Yeah, I just wrote a whole thread a few hours ago about players demanding, when we are not getting paid to do this. People make it into games all the time here, many are filled. it's not mysterious or unknowable as a process. it is apply and get hired to play for free, with a group you can get along with.
Wow! This thread got out of hand quick! All i was asking for was a chance to be a player in someone elses 2nd edition campaign so i can see what the player does during a session! It could even be a one shot game i don't care! The reason i haven't offered to DM is because i don't think i could be on a set schedule since i play all over so cal with my rock band. Not because i don't want to do it! Believe me i know what kind of effort goes into planning a roll20 session! Not only have i spent endless hours downloading tokens and maps but i have to have portraits and objects as well! I am not a storyteller but my co-dm is so setting up a game takes time! It would be alot easier as a newbie if there were a starter adventure with tokens and a small tutorial on how to set this up so you could get started! Luckily i too am a veteran of neverwinter nights like James was so i am used to alot of hard work to get things done! What roll20 needs is some organization and some better marketing! I personally think it's the best VTT out there as i have tried a few and they were just bad!!!!!!! I like having everything under one roof and thats what roll20 needs for the tokens and maps! It is so hard to find what you want on the net! I like the idea of the marketplace but let's be honest i think that $5.99 is too much money for 30 tokens! Out of that thirty i might use maybe four or five of them! They need to be sold in lots of 100! Same thing for these map packs! What would work better is a universal map and token editor that was setup to work with this system! It should also be free to attract new players! That's my 2 coppers worth anyway!
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Forum Champion
Sheet Author
Just have a few questions Brian. Have you searched the LFG listings for 2e games that are welcoming new players? You just mentioned you can not DM because you don't think you can be on a set schedule, have you thought about a play by post game? There are a few here and more are showing up slowly. If you are willing to search the web, you can find almost everything you could use for your game without cost and you can use a photo program to make tokens for most things Roll20 was designed to be the virtual replacement of your gaming table. Anything more than that will not happen probably. If your real life table can not do it, don't plan on it being here unless the devs get a major demand. Map and token editors are already out on the web so there is no need for roll20 to worry about it. Word of mouth is strong draw and more people are posting about this site so there will be new people coming here for a good while. This is not harping at you or anything. I run games that can be considered old school. I'm not recruiting right now so I'm just giving you advice.
If anyone wants to play a Brand New System let me know. DND Fantasy style: It's called DALRUAN. I just posted here on the Forums: <a href="https://app.roll20.net/forum/post/540397/i-cast-ma" rel="nofollow">https://app.roll20.net/forum/post/540397/i-cast-ma</a>...
What the player does during a session: Not everyone uses tokens or the grisd map. I usually don't most of my games are me talking then asking what do the players want to do? Over skype. I type a few notes if I want to remember something. Very casual. I use post-it notes attached to my PC screen over the players face in skype cam so I can keep track of hit points and such. I know that's not utilizing the API andf scripting, I could care less. this is how I generally do it. Other than that it's roleplaying: One player is DM. You listen to the referee as he describes what you can see , and sense. You tell the referee what you want to do. As the referee describes your surroundings, try to picture them mentally. Close your eyes and construct the walls of the place described around yourself. Imagine the hobgoblin as the referee describes it whooping and gamboling down the corridor toward you. Now imagine how you would react in that situation and tell the referee what you are going to do about it. That's it. Most people here use skype or a talk chat, some use cams, some rely only on text. The player's character is placed in the midst of an unknown or dangerous situation created by a referee and must work his way through it. The player adopts the role of a character and then guides that character through an adventure. The player makes decisions, interacts with other characters and players, and, essentially, "pretends" to be his character during the course of the game. Whenever the character is called on to do something or make a decision, the player pretends that he is in that situation and chooses an appropriate course of action. An adventure usually has a goal of some sort: protect the villagers from the monsters; rescue the lost princess; explore the ancient ruins. Typically, this goal can be attained in a reasonable playing time: four to eight hours is standard. This might require the players to get together for one, two, or even three playing sessions to reach their goal and complete the adventure. But the game doesn't end when an adventure is finished. The same characters can go on to new adventures. Such a series of adventures is called a campaign. The point of an adventure is not to win but to have fun while working toward a common goal. But the length of any particular adventure need not impose an artificial limit on the length of the game. The AD&D game embraces more than enough adventure to keep a group of characters occupied for years. From 2e Player's: This is typical of the sort of action that occurs during a playing session. Shortly before this example begins, three player characters fought a skirmish with a wererat (a creature similar to a werewolf but which becomes an enormous rat instead of a wolf). The wererat was wounded and fled down a tunnel. The characters are in pursuit. The group includes two fighters and a cleric. Fighter 1 is the group's leader. DM: You've been following this tunnel for about 120 yards. The water on the floor is ankle deep and very cold. Now and then you feel something brush against your foot. The smell of decay is getting stronger. The tunnel is gradually filling with a cold mist. Fighter 1: I don't like this at all. Can we see anything up ahead that looks like a doorway, or a branch in the tunnel? DM: Within the range of your torchlight, the tunnel is more or less straight. You don't see any branches or doorways. Cleric: The wererat we hit had to come this way. There's nowhere else to go. Fighter 1: Unless we missed a hidden door along the way. I hate this place; it gives me the creeps. Fighter 2: We have to track down that wererat. I say we keep going. Fighter 1: OK. We keep moving down the tunnel. But keep your eyes open for anything that might be a door. DM: Another 30 or 35 yards down the tunnel, you find a stone block on the floor. Fighter 1: A block? I take a closer look. DM: It's a cut block, about 12 by 16 inches, and 18 inches or so high. It looks like a different kind of rock than the rest of the tunnel. Fighter 2: Where is it? Is it in the center of the tunnel or off to the side? DM: It's right up against the side. Fighter 1: Can I move it? DM (checking the character's Strength score): Yeah, you can push it around without too much trouble. Fighter 1: Hmmm. This is obviously a marker of some sort. I want to check this area for secret doors. Spread out and examine the walls. DM (rolls several dice behind his rule book, where players can't see the results): Nobody finds anything unusual along the walls. Fighter 1: It has to be here somewhere. What about the ceiling? DM: You can't reach the ceiling. It's about a foot beyond your reach. Cleric: Of course! That block isn't a marker, it's a step. I climb up on the block and start prodding the ceiling. DM (rolling a few more dice): You poke around for 20 seconds or so, then suddenly part of the tunnel roof shifts. You've found a panel that lifts away. Fighter 1: Open it very carefully. Cleric: I pop it up a few inches and push it aside slowly. Can I see anything? DM: Your head is still below the level of the opening, but you see some dim light from one side. Fighter 1: We boost him up so he can get a better look. DM: OK, your friends boost you up into the room . . . Fighter 1: No, no! We boost him just high enough to get his head through the opening. DM: OK, you boost him up a foot. The two of you are each holding one of his legs. Cleric, you see another tunnel, pretty much like the one you were in, but it only goes off in one direction. Thee's a doorway about 10 yards away with a soft light inside. A line of muddy pawprints leads from the hole you're in to the doorway. Cleric: Fine. I want the fighters to go first. DM: As they're lowering you back to the block, everyone hears some grunts, splashing, and clanking weapons coming from further down the lower tunnel. They seem to be closing fast. Cleric: Up! Up! Push me back up through the hole! I grab the ledge and haul myself up. I'll help pull the next guy up. (All three characters scramble up through the hole.) DM: What about the panel? Fighter 1: We push it back into place. DM: It slides back into its slot with a nice, loud "clunk." The grunting from below gets a lot louder. Fighter 1: Great, they heard it. Cleric, get over here and stand on this panel. We're going to check out that doorway. DM: Cleric, you hear some shouting and shuffling around below you, then there's a thump and the panel you're standing on lurches. Cleric: They're trying to batter it open! DM (to the fighters): When you peer around the doorway, you see a small, dirty room with a small cot, a table, and a couple of stools. On the cot is a wererat curled up into a ball. Its back is toward you. There's another door in the far wall and a small gong in the corner. Fighter 1: Is the wererat moving? DM: Not a bit. Cleric, the panel just thumped again. You can see a little crack in it now. Cleric: Do something quick, you guys. When this panel starts coming apart, I'm getting off it. Fighter 1: OK already! I step into the room and prod the wererat with my shield. What happens? DM: Nothing. You see blood on the cot. Fighter 1: Is this the same wererat we fought before? DM: Who knows? All wererats look the same to you. Cleric, the panel thumps again. That crack is looking really big. Cleric: That's it. I get off the panel, I'm moving into the room with everybody else. DM: There's a tremendous smash and you hear chunks of rock banging around out in the corridor, followed by lots of snarling and squeaking. You see flashes of torchlight and wererat shadows through the doorway. Fighter 1: All right, the other fighter and I move up to block the doorway. That's the narrowest area, they can only come through it one or two at a time. Cleric, you stay in the room and be ready with your spells. Fighter 2: At last, a decent, stand-up fight! DM: As the first wererat appears in the doorway with a spear in his paws, you hear a slam behind you. Cleric: I spin around. What is it? DM: The door in the back of the room is broken off its hinges. Standing in the doorway, holding a mace in each paw, is the biggest, ugliest wererat you've ever seen. A couple more pairs of red eyes are shining through the darkness behind him. He's licking his chops in a way that you find very unsettling. Cleric: Aaaaarrrgh! I scream the name of my deity at the top of my lungs and then flip over the cot with the dead wererat on it so the body lands in front of him. I've got to have some help here, guys. Fighter 1 (to fighter 2): Help him, I'll handle this end of the room. (To DM:) I'm attacking the wererat in the first doorway. DM: While fighter 2 is switching positions, the big wererat looks at the body on the floor and his jaw drops. He looks back up and says, "That's Ignatz. He was my brother. You killed my brother." Then he raises both maces and leaps at you. At this point a ferocious melee breaks out. The DM uses the combat rules to play out the battle. If the characters survive, they can continue on whatever course they choose. ********************************************8888 That's the same here. if you are seeking a game with tokens and all of that, I'm not running those. Good luck with your band. I started a garage band in 1984 and we sucked, doing speed metal. We all then said hell with it, and joined the military. Now I'm retired and glad I did not go down that road, I found out over 30 years, i got no talent for Music. But I am okay as a DM so here I am.
Well, I am sure most of that was unnecessary James as I believe that Brian atleast has a basic Idea of what a roleplaying game is (I hope). But what is important here is that this is a site for "tabletop roleplaying game"... "pen and paper" RPGs... this is not a computer game. Having experience with NWN may give you a basic Idea of the fantasy in D&D 3 and or 3,5 and its basic mechanics, it is however irrelevant in terms of experience with tabletop-gaming. Most of it, is played within the fantasy and mind of the players, and the graphics of the mind is something a computer can never match. You can just pull basically any picture into your gaming table here on roll20... resize it on the spot and use it as whatever you want. When I use maps I mostly use the drawing tools instead and draw the map directly onto the grid in a very simple fashion (see picture) and choose to have the players imagine more for themselves based on my descriptions. An example of a description for the picture above (which has been made here on roll 20 with the built in drawing tool and free tokens available to everyone with a quick search) could be: "DM: As you follow the tracks of smeared blood across the cold stone floor of the otherwise orderly storage room with its crates filled with food and barrels with fish and ale neatly stacked you end up at a door leading south, the closer you get to the door, the thicker the scent of death becomes in the air, what do you do? Party: we kick in the door because we are awesome with super pimped up gear *all from the MINMAX generation* DM: The door slams open, and you find yourself looking into what seems to be a kitchen, with a stove to the right of the door and a workplace/table for preparing food, mostly chopping up meat it seems from the bloodstains and chopmarks... but you hardly notice the rest of the room as the stench of rotting corpses crash over you like a wave, and just inside the door is a pair of fiendish creatures feasting upon a pile of humanoid corpses, what do you do?" For me, the maps and tokens are just loose representations to give scale to the players imagination and help me explain distance and positioning better (and the same for my players). One more important difference from computer-games that I think James meant to say is that as it takes alot of time, and you can really just play with a full group, and you cant just log in and be randomly put in a Que to be placed in a random group as it wouldn't make sense in a story based game (such as a roleplaying game). You need to apply, join a group, and then stick with that group for the full adventure atleast (or else it will be annoying and troublesome for your comrades)... wich will mean that it will require that you show up for more than a one shot game (unless you find a group that pulls off a full adventure in one session, and you are willing to stick around for that amount of time in one go). If you DO however want to have an easier way to just jump in with a group, play for a session, then jump into another game when it suits you... there is something called pathfinder society. Its the pathfinder RPG (very much like D&D 3.5), but standardized in character creation, rewards and everything so that all characters registered in the "Pathfinder society" are more or less on "equal" grounds and can play with eachother without being overpowered or anything compared to the other players and opponents in an adventure. You can read about pathfinder society if you click this link. But playing 2e just when you feel like it, will probably not work on here if you dont DM (and most likely not even if you do DM).
Tengu good points. I just responded as I saw fit. PF might be an option for Brian. Happy new year.
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This might Also be a good option as OD&D is closer to AD&D. <a href="https://app.roll20.net/forum/post/538923/interest-check-od-and-d-ruins-of-undermountain#post-542009" rel="nofollow">https://app.roll20.net/forum/post/538923/interest-check-od-and-d-ruins-of-undermountain#post-542009</a>