Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Loot Distribution - Cave of Wealthiness

Updating a previous post: Let's assume we choose to liquidate all jewels, trade goods, etc. that are not otherwise specified.  Below is a proposal of whatever we can all add to our loot sheets while we are leveling up, if you have a difference of opinion, speak up so we can do this without an hours worth of real time haggling. ALL Party members should receive: In Money - 50g, 71s, 9 c In Money gained from liquidation of jewels,jewelry, furs etc - 64g, 1s  (I separated this out in case the party couldn't get full market value for whatever reason) Specific party members loot - Rolen - Scroll of Augury, 1 vial each of mercury, bile, powdered nightshade (all at 25gp, if we decided to also liquidate these that would mean another 12g, 5s to everyone) Granny - 1 healing potion, one scroll of charm, one scroll of fireball (as a memento of when she set fire to a whole dungeon, and many of its inhabitants) Recto - 1 healing potion (by my count everyone should have one, except Zigmundo who I think used his) Steve - 1 fancy unidentified +1 longsword (which we agreed to have identified before taking further action on) Please let me know if I missed something, botched the math (I rounded down in cases of extended decimals), or if you'd prefer a different distribution - If we can get full value on all our goods it means we all raked in a sweet 114g, 72s, 9c, which is...not too shabby.  If we decide to liquidate Rolen's ingredients we can add that 12g, 5s on.
You all are not currently in-town, so nothing can be liquidated currently. Once you're back in Phandalin you can get a base of 50% of the fair-market value of gems, jewelry, etc. – that would increase in larger towns and ultimately approach 100% in large cities like Neverwinter and Waterdeep.