I make lots of maps. Lots. I make my own (and many of them are on the MP) as well as use other artists like Gabriel P, David H, Russ H, and Brass Badger. I personally like the Top Down Tokens because it reminds me of Mini's from my IRL games, and would strongly suggest Devin Night, David North, or Graemation for those. Some people prefer the retro JRPG look, and if you enjoy that style of look, check out Zeshio and Dsurion over at the MP for amazing Pixel Art! Skyler J. said: ......Organise your resources so you know where to find everything both on Roll20 and anything you have offline. You can also Archive anything you aren't immediately using but don't want to delete on roll20 to prevent clutter. Perfect for maps or NPCs that are just on standby for emergency case. As for what Skyler J mentioned earlier with Archiving pages, a really amazing feature on the Pro Level is the Transmognifier tool. You can set up a campaign just for your maps and have the Dynamic Lighting already set up and ready to go, and use the Transmognifier to drag maps over to your campaign you use to play. This avoids using Archived folders and keeps your map pages clean and organized! Trust me, having 500 maps of everything can be a pain to sort through in live game, so having that tool saves space and stress. Personally I use a lot of tables as well for randomized encounters and things like that, as I run a fair amount of West March campaigns. It's a good topic (tables) to explore on the wiki to help save time when you don't plan everything possible, as you can rely on the dice to make things, and you can customize your table to be fit to your setting. For instance, I have a table set up for Forest Encounters, Desert Encounters, Urban Encounter, etc. all with macros set to roll up my randoms at a seconds notice, and it really saves a lot of time when you need that extra element you don't plan for. I can echo what everyone else is saying though, Roll20 really rewards those who put the prep time in, and Maps, Tokens, Tables, Transmognifier and Dynamic Lighting Tools are all very essential to my style of play. Not only do they save time and make the game run smoother, but they also enhance your setting visually and the tools help organize and make things more fluid and manageable.