With 5e Sheets and Ziechael's response you can create an easy template that changes the information the players see. The easy way to get the Template, is first generate it from the sheet (I suggest using the command /talktomyself which is a toggle command) and then pressing the Up Cursor Key, and inserted the double square brackets the damage and hit rolls.. This is taken from the Compendium, for the Night Hag (Claws) action for the shaped character sheet. Default Template @{Night Hag|output_option} &{template:5e-shaped} {{character_name=@{Night Hag|character_name}}} @{Night Hag|show_character_name} {{title=Claws (Hag Form Only)}} {{action=1}} @{Night Hag|hide_gm_info} {{@{Night Hag|shaped_d20}=1}} {{attack_type_macro=[Melee Weapon Attack:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack)}} {{has_attack_damage=1}} {{attack_damage_crit=[[2d8]]}} {{attack_damage=[[2d8[damage] + 4[str]]]}} {{attack_damage_type=slashing}} {{has_attack_damage=1}} {{attack_damage_macro=[Hit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage)}} {{attack_damage_crit_macro=[Crit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage_crit)}} {{attack1=[[ [[ @{Night Hag|shaped_d20}@{Night Hag|d20_mod} + 3[proficient] + 4[str] ]] ]]}} {{reach=5 ft.}} Edited Template @{Night Hag|output_option} &{template:5e-shaped} {{character_name=@{Night Hag|character_name}}} @{Night Hag|show_character_name} {{title=Claws (Hag Form Only)}} {{action=1}} @{Night Hag|hide_gm_info} {{@{Night Hag|shaped_d20}=1}} {{attack_type_macro=[Melee Weapon Attack:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack)}} {{has_attack_damage=1}} {{attack_damage_crit=[[2d8]]}} {{attack_damage=[[ [[ 2d8[damage] + 4[str] ]] ]]}} {{attack_damage_type=slashing}} {{has_attack_damage=1}} {{attack_damage_macro=[Hit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage)}} {{attack_damage_crit_macro=[Crit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage_crit)}} {{attack1=[[ [[ @{Night Hag|shaped_d20}@{Night Hag|d20_mod} + 3[proficient] + 4[str] ]] ]] }} {{reach=5 ft.}} Outside of this answer thou, what I would likely do is, set the character sheet to whisper GM, and tell the players the end totals. "That's a 19 to hit, and 22 slashing damage". That way its easy for you, keeps play active, and lets your players know the end figures if they care about them. The reason this isn't done is because it makes bug testing problematic. The modifiers for example are applied in a certain set of numbers, so that you know your attribute mod, magical bonus, and other effects are setup correctly. With this option, you don't know what numbers they are.