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DM Mystery

I'm not sure if this should be in sugestions overall or as an api sugestion, so I'll prob put it in both. It would be nice if the DM's had an option to "semi-hide" their rolls for monsters/NPC's from the players. By this I mean have the roll result in the open so players can see the final result, but not show them (if they hover over) what the modifier was. Thus allowing the DM to keep some of the mysterry behind what the monsters have. This would be great for most rolls. Attacks, saves etc I think should would be great options for this, however damage rolls etc I don't see the need. Not sure if it should be something the DM should set as an option in game settings, sheet settings (not sure if that is even possible), or toggleable somewhere. Anyways here's the option. If anyone knows of a way to do this please let me know.
1503230844
Ziechael
Forum Champion
Sheet Author
API Scripter
Depending on how you handle your NPC attacks you can do this yourself by nesting inline rolls within themselves, put an extra set of [[ ]] around attack rolls and the tooltip will only show the number as seen in the chat rather than the math behind it (the 3.5e sheet for example has open code that can be tweaked to give the desired output... and as a pro you could use ChatSetAttr to quickly change ALL NPC attack macros in one go ;) ). The issue comes in when you want it as a built in feature as it would require all sheet authors to change their base code to include it as an option... not saying it's impossible and thus it is a valid suggestion, I'm just not  sure its something most sheet authors will want to retroactively apply to their sheets :)
1503237856

Edited 1503238028
With 5e Sheets and Ziechael's response you can create an easy template that changes the information the players see. The easy way to get the Template, is first generate it from the sheet (I suggest using the command /talktomyself  which is a toggle command) and then pressing the Up Cursor Key, and inserted the double square brackets the damage and hit rolls.. This is taken from the Compendium, for the Night Hag (Claws) action for the shaped character sheet. Default Template @{Night Hag|output_option} &{template:5e-shaped} {{character_name=@{Night Hag|character_name}}} @{Night Hag|show_character_name} {{title=Claws (Hag Form Only)}} {{action=1}} @{Night Hag|hide_gm_info} {{@{Night Hag|shaped_d20}=1}} {{attack_type_macro=[Melee Weapon Attack:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack)}} {{has_attack_damage=1}} {{attack_damage_crit=[[2d8]]}} {{attack_damage=[[2d8[damage] + 4[str]]]}} {{attack_damage_type=slashing}} {{has_attack_damage=1}} {{attack_damage_macro=[Hit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage)}} {{attack_damage_crit_macro=[Crit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage_crit)}} {{attack1=[[ [[ @{Night Hag|shaped_d20}@{Night Hag|d20_mod} + 3[proficient] + 4[str] ]] ]]}} {{reach=5 ft.}} Edited Template @{Night Hag|output_option} &{template:5e-shaped} {{character_name=@{Night Hag|character_name}}} @{Night Hag|show_character_name} {{title=Claws (Hag Form Only)}} {{action=1}} @{Night Hag|hide_gm_info} {{@{Night Hag|shaped_d20}=1}} {{attack_type_macro=[Melee Weapon Attack:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack)}} {{has_attack_damage=1}} {{attack_damage_crit=[[2d8]]}} {{attack_damage=[[ [[ 2d8[damage] + 4[str] ]] ]]}} {{attack_damage_type=slashing}} {{has_attack_damage=1}} {{attack_damage_macro=[Hit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage)}} {{attack_damage_crit_macro=[Crit:](~-KrzrJa83el80gHYLCYP|repeating_action_-KrzrMtcESYcNQDDyLod_attack_damage_crit)}} {{attack1=[[ [[ @{Night Hag|shaped_d20}@{Night Hag|d20_mod} + 3[proficient] + 4[str] ]] ]] }} {{reach=5 ft.}} Outside of this answer thou, what I would likely do is, set the character sheet to whisper GM, and tell the players the end totals. "That's a 19 to hit, and 22 slashing damage". That way its easy for you, keeps play active, and lets your players know the end figures if they care about them. The reason this isn't done is because it makes bug testing problematic. The modifiers for example are applied in a certain set of numbers, so that you know your attribute mod, magical bonus, and other effects are setup correctly. With this option, you don't know what numbers they are.
Thank you this will help greatly
1550175560
Roll20 Dev Team
Pro
Marketplace Creator
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