
So I have a question regarding a macro. I am wanting to create a macro that rolls for example 1d20 but instead of a number value I want each number to equal a string. For example: Dice Value Macro Output 1 You fall and take [[2d4]] damage 2 You fall and take [[1d4]] damage 3 You fall and take no damage Obvoiusly this is extremely simple I am wanting to make a rather complex macro, but this will steer me in the correct direction.