As the title says I'm looking for a 5e game with a homebrew setting preferred. Why homebrew? Well, as a "Forever GM," I know much of the current scenarios and modules as I've read though them for running them for my own purposes. I wouldn't necessarily be opposed to a module but as I said separating the meta knowledge might prove a challenge. The start time can be anywhere from 3 PM EST to 6 PM EST assuming we run for 3 to 4 hours, and my work schedule doesn't have any ....interesting... changes. As a player I will min/max my character to the best of my ability and statistically edge him for success, but I generally like to try and find interesting and out of combat solutions to things unless I'm playing a Barbarian or Fighter that's bloodthirsty. On the note of classes, I like playing Wizards generally, however I'm not opposed to playing other classes. If I were to choose a class to play however, it would be between: Arcane Trickster Rogue or Monk of some variety. If there's any other information you need feel free to PM me or reply to the thread. Thanks :)