The morning following the twig blight sortie, the group discovers that some of their number were arrested by the Guard Captain for breaking into the general store. However, in an act of judiciousness, Guard Captain Felosial releases one of the prisoners into the care of the party on the condition that they aid the town by ridding them of the Gnolls and other forces that besiege Oakhurst. The intrepid party agrees to the terms and meet Balra at the southern exit of the township. The old road has seen better days and seems to have fallen into disrepair from lack of use since barely anyone travels in the direction of the Citadel. On their way out, some of the individuals seems to notice Balra's odd heritage. Her lack of reflection causes some confusion. Some of them immediately question her about it and they discover that her otherwordly features are a result of her tiefling heritage. After a brief exchange, the adventurers continue on the path. Having escorted the group near the entrance of the Citadel, Balra bids fairwell to them all. Despite some protest, she explains that her responsibilities and her research require her presence elsewhere. She did request that they keep an eye out for an Elven Bard named Aelara as Peren from the scriptorium was worried about her well being. Our heroes bravely press on but are ambushed by a gnoll raiding party. Several hyenas and gnolls descend upon our adventurers, but when things began to look dire, an ally appears seemingly out of nowhere. In a stroke of luck, Aelara herself lends her aid to the party, using her bardic magic to flank the gnolls. After successfully fending off the ambush and taking a moment to recover from the injuries they sustained during the attack, our heroes continue on to the Citadel. They descend into an entrance via a rope that seems to have been left by previous brave souls. Here, the party is instantly greeted by swarms of rats. With barely a moment to breathe, our adventurers fend off vermin hordes, using the layout of the tower to their advantage. Stepping further down into the Citadel, our brave souls are met with a strange haunting light that seems to implore them for help before disappearing. Is this a sign of things to come? Are our heroes wandering into a trap or will they prevail against the darkness that infests the halls of the Citadel...