I'm a huge fan of using character sheets and attributes to keep track of things. Players can also keep track of their inventory and potion use on their sheets on their own. If it's a constant thing, you could also use one of the three Token bars to keep track of it more visibly. If you want to also keep track of potion effects... When I create character sheets, I always make a point of adding attributes for str/dex/con/etc and armor/shield/acbonus and link the sheet to the token. With that, I can use macros to derive their defense and attacks, based on their attributes. By doing that, any changes to a stat like barbarian rage (awesome for this given how frequent it is), stat damage like dex drain and poisons, and being caught flat-footed can be made straight to their character sheet's attributes and the macros will function using the new effects. This would be useful for Rage potions, spell effects like shield of faith, guidance, etc Example Macros: [Defense] /w GM AC:[[10 + [Armor] @{SheetName|ArmorBonus} + [Shield] @{SheetName|ShieldBonus} + [Dex] @{SheetName|Dex} +[Misc. AC] @{SheetName|ACBonus} ]]/Flat:[[10 + Armor] [@{SheetName|ArmorBonus} + [Shield] @{SheetName|ShieldBonus} + [Misc. AC] @{SheetName|ACBonus} ]] [Melee Attack] Hits: [[1d20 + [STR] @{SheetName|Str} + [BAB] @{SheetName|BAB} + [AttackBonus] @{SheetName|AttackBonus1} ]] for [[[Weapon] 1d8 + [STR] @{SheetName|Str} + [Damage Bonus] @{DamageBonus1} ]] Damage. Crit threatens 20x3 Confirm: [[1d20 + [Str] @{SheetName|Str} + [BAB] @{SheetName|BAB} + [AttackBonus] @{SheetName|AttackBonus1} ]] for an Addt'l [[[Weapon] 2d8 + [Str] @{SheetName|Str} [DamageBonus] @{SheetName|DamageBonus2} ]]