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Audio cuts out during play, repeatedly and frequently, with 'large' groups, to same player.

So using the Roll20 audio system, in groups of more than a few people (in the current case, there are six of us, including the GM), one player will repeatedly lose all audio capability. This means both their microphone and headset cut out, and their player icon reflects this (as if they'd shut down the capability, ie: no microphone symbol, just their default image). Earlier, it was one person; they solved the problem (or it solved itself, hard to tell). After an hour or so, it began to affect another person. Person1 uses Chrome. Person2 was using Chrome, but switched to Firefox; this did not solve the problem. Every few minutes for no apparent reason Person2 will lose audio. This has happened on other games I've been a part of, as well. The only apparent common factor is a group of more than a very few people. In addition, at one point, the GM's player icon disappeared from the bottom of the screen, and appeared in the top left corner (Behind the toolbar). This didn't seem to make any difference to anything, but deserved mentioning anyway, I suppose. Also, unrelated to the previous issue (probably) is the fact that repeated use of the 'mute' function tends to break the audio. I have had a cold lately, and I mute my microphone when I cough. After doing this, perhaps, a dozen times or more (takes quite a few mutes) I will un-mute and still be muted; changing settings to broadcast nothing then broadcast voice only solves the problem. The single player getting muted issue, however, is a major problem and causes much frustration to all involved in the game as we wait for him to repeatedly refresh his Roll20 interface; even a complete closing of the window and reloading doesn't solve the problem for any length of time. Any advice?
1388676281

Edited 1388676467
Riley D.
Roll20 Team
It sounds like that player is losing their connection to the WebRTC server, so basically they are dropping out of the video/voice call portion of the app. You could try the Flash method instead of WebRTC (it affects everyone in the campaign, it's under the My Settings tab). You could also try using Google+ Hangouts or another external application such as Skype to do the video/voice. I will try and pass this along to the video/voice service and see if they have any ideas on how to help. Sorry that we can't be of further help here, it's a 3rd party integration supplied by a different service, we just include it for convenience and we work with them to improve it (hence the WebRTC technology which has been a great improvement for most folks), but if it's not working properly we don't really have the capability to debug specific issues since we don't have access to the server that runs it or anything.
This is similar to, but subtly different from, problems I'd had with the Flash system. I'd hoped the update (WebRTC) would solve all these problems, and for the most part it has, with this one exception. We had been using GoogleHangouts for voice prior to the Rugged Reroll update; we may have to go back to that after all, I suppose. Is anyone else out there having similar issues?