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[Pathfinder] Established group in need of a GM - Kingmaker - Alternating Sundays

Hello there! I have an established group, all set and ready to start on the Kingmaker adventure path....and our GM has dropped off the face of the earth, leaving us high and dry. We've waited for 3 weeks, but no contact has been made, so we're looking to replace him. We have characters made and ready to go, we just need the GM. About the group: We have 4 new players who have never played Pathfinder before, one old grizzled veteran who started with the Red Box back in prehistoric times, and myself, a veteran player who playtested the original game, and every supplement through Ultimate Combat. We were originally looking to play in the early evenings (around 6:30-7pm Central time) on every other Sunday (for clarity's sake, 9/10/17 would have been an off week). Timing is slightly flexible, but it would be nice if we could stick close to that. Roll20 is our preferred medium, and we have been using Discord for communications to this point. So please, drop me a line if you're interested. We are very excited to get this adventure started!
Few questions which may help find a GM as those are normally cleared before making chars. How long into the evening are you looking to play? I'm in Europe for example, and it makes a difference then if you are looking to go at it for 3 or for 6 hrs. Are you more focused on the rules or on role play? Powergamers will not likely have fun with a GM who prefers to focus on the story and the other way round. Are you fine with house rules and letting logic beat the rules? Is it ok to do side tracks and change stuff around or are you eager to stay as close to the story as possible? What characters do you have, as in classes, normal or weird races or anything else worth mentioning? Will it be ok if a GM disallows some supplements, or allows everything including 3PP? And important, too - with 6 players, it is more than likely for the group to split up and some of the crew having to wait and listen. Will this work for you or do you plan to not split the group up except when the rogue goes scouting? And as this is a kingdom building game, do you want to do everything together or plan to have your own settlements early on? This makes a difference with resources and politics a GM has to consider in time.
We hadn't actually worked out how long game sessions were typically supposed to last, so that is open for discussion. From what I've been able to see, we're a pretty RP-heavy group. Again, most of our party is either brand new to Pathfinder or returning after a hiatus. That said, rules vs RP is not the same as powergaming vs roleplay. Speaking of which... House rules and story trumping rules is fine, so long as it's telegraphed and understood before it comes into play. Having something sprung on the party is just bad. We would like to stick as close to the story as is possible. Our characters are pretty vanilla. Our prior GM allowed only Paizo stuff, no races over 14RP. We ended up with 4 half-elves (sorcerer, hunter, UC rogue, and UC monk), a changeling cleric, and a gnome kineticist. I know personally, I'd prefer to stick to Paizo stuff. The rest of the group is, again, newer or returning, so branching out into 3PP is probably best done on individual bases, if at all. Splitting or waiting isn't something that's come up, and can be discussed, though honestly should not be much of an issue. We all know the challenges a larger group can bring. I'm not sure what you're asking with this last one. Could you please elaborate?