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Anyone else have this issue with sight and DL?

In a game I run I've recently started using Dynamic Lighting, and all the players have loved the new dimension it has added to the game. Now that Rugged has come I've felt that LoS should be more prevalent for how players should interact with their surroundings. The feedback on this has not been so spectacular. The biggest argument against using it is that players cannot see their tokens very well, and it makes them difficult to interact with, with only a small section to see to click on. Anyone else have this issue? From what I can tell the starting point for the angle is the center of the token, which is causing the issue for them. Is there any way anyone can think of making tokens more visible despite DL and LoS usage?
1388700044
Gauss
Forum Champion
This is a known issue that the Devs are looking at. In the meantime I suggest giving the players a second token and grouping it with the first. Set the second token to a 5' light radius and checkmark that it has sight..
...and this is why Gauss is a genius. Thank you, I never would have thought of that. Just a quick question about that though.. how much does each token, combined with DL, slow down the map loading/scrolling/whatnot?
1388974974
Gauss
Forum Champion
How much it slows things down is dependent upon your computer. If you have a user that is having issues you can take steps to reduce the impact such as splitting a large map into multiple pages.