
In a game I run I've recently started using Dynamic Lighting, and all the players have loved the new dimension it has added to the game. Now that Rugged has come I've felt that LoS should be more prevalent for how players should interact with their surroundings. The feedback on this has not been so spectacular. The biggest argument against using it is that players cannot see their tokens very well, and it makes them difficult to interact with, with only a small section to see to click on. Anyone else have this issue? From what I can tell the starting point for the angle is the center of the token, which is causing the issue for them. Is there any way anyone can think of making tokens more visible despite DL and LoS usage?