So I have always wanted to make a drop down macro that would be able to give you a list of your spells and ask for the level you casted it at. For example, this is a macro I have been trying to edit with HTML to make it work that way. ?{Did you cast a Smite Spell? |No, |Yes - Searing Smite, [[(?{Level|1})d6]] Fire damage [[(?{Level|1})d6]] Additional if crit /w GM On a failed Constitution save target takes 1d6 fire damage at the start of each of its turns until the spell ends. Creatures can use an action to douse the flames or submerge themselves in water to end the effect. |Yes - Thunderous Smite, [[(1+?{Level|1})d6]] Thunder damage [[(1+?{Level|1})d6]] Additional if crit /w GM On a failed strength save the target is pushed 10 feet away from you and knocked prone. |Yes - Wrathful Smite, [[(?{Level|1})d6]] Psychic damage [[(?{Level|1})d6]] Additional if crit /w GM On a failed Wisdom save the target is frightened until the spell ends. The target can use an action to make a Wisdom CHECK against your spell save DC to end the spell. |Yes - Branding Smite, [[(?{Level|2})d6]] Radiant damage [[(?{Level|2})d6]] Additional if crit /w GM If hit the target is now visible if it was invisible, cannot become invisible until the spell ends, and sheds 5 feet of dim light. |Yes - Blinding Smite, [[(?{Level|3})d8]] Radiant damage [[(?{Level|3})d8]] Additional if crit /w GM On a failed Constitution save the creature is blinded until the spell ends. A creature makes another Constitution save at the end of each of its turns, on a successful save it is no longer blinded. |Yes - Staggering Smite, [[({Level|4})d6]] Psychic damage [[({Level|4})d6]] Additional if crit /w GM On a failed Wisdom save the target has disadvantage on attack rolls and ability checks, and can't take reactions until the end of its next turn. |Yes - Banishing Smite, [[({Level|5})d10]] Force damage [[({Level|5})d10]] Additional if crit /w GM If this attack drops the target to 50 HP or lower they are banished to another plane. If they are native to another plane than the one you are on the target returns to its home plane. If they are native to the plane you are on they go to a harmless demiplane. While there the target is incapacitated and remains there until the spell ends then reappears in the space it left or nearest unoccupied space if their original space is occupied.} Any tips that could make this possible without using templates?