Sky said: You can use these for PC's, placing each of them in a macro on the Attributes & Abilities tab, though they may need updating once the OGL 2.0 sheet comes out. Character sheets will need at least one tool proficiency to prevent macro error spam for the skill check macro. === ABILITY CHECKS ===
&{template:simple} {{always=1}} ?{Select an Ability Score|Strength Check, {{rname=Strength}} {{mod=[[ [[@{strength_mod}]] [Strength Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{strength_mod}]] [Strength Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{strength_mod}]] [Strength Modifier] ]]}} |Dexterity Check, {{rname=Dexterity}} {{mod=[[ [[@{dexterity_mod}]] [Dexterity Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{dexterity_mod}]] [Dexterity Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{dexterity_mod}]] [Dexterity Modifier] ]]}} |Constitution Check, {{rname=Constitution}} {{mod=[[ [[@{constitution_mod}]] [Constitution Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{constitution_mod}]] [Constitution Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{constitution_mod}]] [Constitution Modifier] ]]}} |Intelligence Check, {{rname=Intelligence}} {{mod=[[ [[@{intelligence_mod}]] [Intelligence Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{intelligence_mod}]] [Intelligence Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{intelligence_mod}]] [Intelligence Modifier] ]]}} |Wisdom Check, {{rname=Wisdom}} {{mod=[[ [[@{wisdom_mod}]] [Wisdom Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{wisdom_mod}]] [Wisdom Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{wisdom_mod}]] [Wisdom Modifier] ]]}} |Charisma Check, {{rname=Charisma}} {{mod=[[ [[@{charisma_mod}]] [Charisma Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{charisma_mod}]] [Charisma Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{charisma_mod}]] [Charisma Modifier] ]]}}} @{charname_output}
=== SKILL CHECKS ===
&{template:simple} {{always=1}} ?{Select a Skill|Acrobatics, {{rname=Acrobatics}} {{mod=[[ [[@{acrobatics_bonus}]] [Acrobatics Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{acrobatics_bonus}]] [Acrobatics Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{acrobatics_bonus}]] [Acrobatics Modifier] ]]}} |Animal Handling, {{rname=Animal Handling}} {{mod=[[ [[@{animal_handling_bonus}]] [Animal Handling Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{animal_handling_bonus}]] [Animal Handling Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{animal_handling_bonus}]] [Animal Handling Modifier] ]]}} |Arcana, {{rname=Arcana}} {{mod=[[ [[@{arcana_bonus}]] [Arcana Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{arcana_bonus}]] [Arcana Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{arcana_bonus}]] [Arcana Modifier] ]]}} |Athletics, {{rname=Athletics}} {{mod=[[ [[@{athletics_bonus}]] [Athletics Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{athletics_bonus}]] [Athletics Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{athletics_bonus}]] [Athletics Modifier] ]]}} |Deception, {{rname=Deception}} {{mod=[[ [[@{deception_bonus}]] [Deception Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{deception_bonus}]] [Deception Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{deception_bonus}]] [Deception Modifier] ]]}} |History, {{rname=History}} {{mod=[[ [[@{history_bonus}]][History Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{history_bonus}]] [History Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{history_bonus}]] [History Modifier] ]]}} |Insight, {{rname=Insight}} {{mod=[[ [[@{insight_bonus}]] [Insight Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{insight_bonus}]] [Insight Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{insight_bonus}]] [Insight Modifier] ]]}} |Intimidation, {{rname=Intimidation}} {{mod=[[ [[@{intimidation_bonus}]] [Intimidation Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{intimidation_bonus}]] [Intimidation Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{intimidation_bonus}]] [Intimidation Modifier] ]]}} |Investigation, {{rname=Investigation}} {{mod=[[ [[@{investigation_bonus}]] [Investigation Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{investigation_bonus}]] [Investigation Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{investigation_bonus}]] [Investigation Modifier] ]]}} |Medicine, {{rname=Medicine}} {{mod=[[ [[@{medicine_bonus}]] [Medicine Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{medicine_bonus}]] [Medicine Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{medicine_bonus}]] [Medicine Modifier] ]]}} |Nature, {{rname=Nature}} {{mod=[[ [[@{nature_bonus}]] [Nature Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{nature_bonus}]] [Nature Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{nature_bonus}]] [Nature Modifier] ]]}} |Perception, {{rname=Perception}} {{mod=[[ [[@{perception_bonus}]] [Perception Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{perception_bonus}]] [Perception Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{perception_bonus}]] [Perception Modifier] ]]}} |Performance, {{rname=Performance}} {{mod=[[ [[@{performance_bonus}]] [Performance Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{performance_bonus}]] [Performance Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{performance_bonus}]] [Performance Modifier] ]]}} |Persuasion, {{rname=Persuasion}} {{mod=[[ [[@{persuasion_bonus}]] [Persuasion Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{persuasion_bonus}]] [Persuasion Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{persuasion_bonus}]] [Persuasion Modifier] ]]}} |Religion, {{rname=Religion}} {{mod=[[ [[@{religion_bonus}]] [Religion Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{religion_bonus}]] [Religion Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{religion_bonus}]] [Religion Modifier] ]]}} |Sleight of Hand, {{rname=Sleight of Hand}} {{mod=[[ [[@{sleight_of_hand_bonus}]] [Sleight of Hand Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{sleight_of_hand_bonus}]] [Sleight of Hand Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{sleight_of_hand_bonus}]] [Sleight of Hand Modifier] ]]}} |Stealth, {{rname=Stealth}} {{mod=[[ [[@{stealth_bonus}]] [Stealth Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{stealth_bonus}]] [Stealth Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{stealth_bonus}]] [Stealth Modifier] ]]}} |Survival, {{rname=Survival}} {{mod=[[ [[@{survival_bonus}]] [Survival Modifier] ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{survival_bonus}]] [Survival Modifier] ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{survival_bonus}]] [Survival Modifier] ]]}} |@{repeating_tool_$0_toolname}, {{rname=@{repeating_tool_$0_toolname}}} {{mod=[[ [[ @{repeating_tool_$0_toolbonus} ]] [Attribute and Proficiency Bonus] ]]}} {{r1=[[ 1d20@{halflingluck} + [[ @{repeating_tool_$0_toolbonus} ]] [Attribute and Proficiency Bonus] ]]}} {{r2=[[ 1d20@{halflingluck} + [[ @{repeating_tool_$0_toolbonus} ]] [Attribute and Proficiency Bonus] ]]}}} @{charname_output}
=== SAVING THROWS ===
&{template:simple} {{always=1}} ?{Select a Saving Throw|Strength Save, {{rname=Strength Save}} {{mod=[[ [[@{strength_save_bonus}]] [Stength Modifier + Proficency Bonus]@{globalsavingthrowbonus} ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{strength_save_bonus}]] [Strength Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{strength_save_bonus}]] [Strength Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} |Dexterity Save, {{rname=Dexterity Save}} {{mod=[[ [[@{dexterity_save_bonus}]] [Dexterity Modifier + Proficency Bonus]@{globalsavingthrowbonus} ]]}}{{r1=[[ 1d20@{halflingluck} + [[@{dexterity_save_bonus}]] [Dexterity Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{dexterity_save_bonus}]] [Dexterity Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} |Constitution Save, {{rname=Constitution Save}} {{mod=[[ [[@{constitution_save_bonus}]] [Constitution Modifier + Proficency Bonus]@{globalsavingthrowbonus} ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{constitution_save_bonus}]] [Constitution Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{constitution_save_bonus}]] [Constitution Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} |Intelligence Save, {{rname=Intelligence Save}} {{mod=[[ [[@{intelligence_save_bonus}]] [Intelligence Modifier + Proficency Bonus]@{globalsavingthrowbonus} ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{intelligence_save_bonus}]] [Intelligence Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{intelligence_save_bonus}]] [Intelligence Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} |Wisdom Save, {{rname=Wisdom Save}} {{mod=[[ [[@{wisdom_save_bonus}]] [Wisdom Modifier + Proficency Bonus]@{globalsavingthrowbonus} ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{wisdom_save_bonus}]] [Wisdom Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{wisdom_save_bonus}]] [Wisdom Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} |Charisma Save, {{rname=Charisma Save}} {{mod=[[ [[@{charisma_save_bonus}]] [Charisma Modifier + Proficency Bonus]@{globalsavingthrowbonus} ]]}} {{r1=[[ 1d20@{halflingluck} + [[@{charisma_save_bonus}]] [Charisma Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}} {{r2=[[ 1d20@{halflingluck} + [[@{charisma_save_bonus}]] [Charisma Modifier + Proficiency Bonus]@{globalsavingthrowbonus} ]]}}} @{charname_output}
I cannot seem to get this to work at all - the box comes up to select a check, it has a type-able field, but no matter what I type, it gives me the charisma output. Looking at Ability checks at the moment. What am I missing?