
5e Rules UA allowed (Mystic and some other things are not) Saturday 12:30 pm CDT Three options on starting gear: 1: one uncommon, rare, very rare magic item 2: one uncommon and legendary 3: one wonderous legendary The rolls for stats are roll 4d6, keep highest 3, and reroll 1's. The first roll for strength, second for dexterity, and so forth. You are allowed for one swap. Zendikar Plane Shift is a plane where everything is trying to kill you. The group is half-way through the first arc. They have signed a contract with Asmodeus (willingly or by force). In doing so, they received a tattoo that grants them an Ascension and 50% exp increase (cannot cast Wish, Planeshift, or any spell to transport you to another plane without some means of going back to Zendikar (misty step, dimension door, the magnificent mansion, and etc. is allowed)). Asmodeus wants the group to kill some creatures on Zendikar to absorb their energy (soul). At the moment, the group is in their second dungeon delve. I'm wanting to find at least two more people to join (will be teleported into the dungeon for us to figure out your background story of how you got there). You can be one of the races from Zendikar, and you have the option to be a planeswalker. The group contains a Ranger, two Rogues (thief and scout), Cleric (Life Domain), and Fighter (tank/bruiser). In combat, I use fumble and critical charts to add some spice for what happens when an enemy or player critical fails/hits. Also, you will start at level 14. Planeswalker class <a href="http://homebrewery.naturalcrit.com/share/HyO1fdqOZ" rel="nofollow">http://homebrewery.naturalcrit.com/share/HyO1fdqOZ</a> Ascension <a href="http://homebrewery.naturalcrit.com/share/SyWy9PnhEZ" rel="nofollow">http://homebrewery.naturalcrit.com/share/SyWy9PnhEZ</a> If interested, please leave a reply of your name, age, experience, character race/class, and anything else that you would like to share. The next session is scheduled for October 28th.