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Dynamic Lighting Multiplier not working

Chrome (latest) and Safari 10.1.2 (latest) Macbook Pro (2013) running macOS Sierra (10.12.6) Dynamic lighting, as a whole, still works, however when a token with sight is given a multiplier other than one, the actual displayed amount of lighting does not change. This happens whether or not the light is coming from the token with enhanced sight or not, as well as whether or not the light itself is visible to other players. Additionally, when the multiplier is removed (defaulting to 1.0 in grey) the value in the box becomes NaN upon opening the token options once more. Finally, "Multiplier" is misspelled. Thank you, The Other Guy
Just realized the "Has Sight" checkbox for the token was not checked. Checking it off still doesn't fix the bug, and brings up yet another question about how the light was visible beforehand.
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Pat S.
Forum Champion
Sheet Author
You were emitting light based on your 15 ft input which is what you are seeing. I always understood that the light multipler is the extension of your visual range in response to another light source which is why you have to checkmark the have sight. If I understand it correctly if you have a torch emitting light at 15ft and you have a character that has sight with a x2 multiplier then you actually see the torch emitting light as if it is set at 30ft.
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Edited 1505661762
Yes, but it also does not work for that case, if you had read my initial post. You are correct in that the multiplier should  affect the visual range of seen light, but from my experimentation the number no longer appears to be affecting anything.
Oh, wait. Never mind. Apparently it's a feature. I re-joined the game as a player and the values (and light ranges) were correct. Perhaps this is just to avoid GM confusion over the values on the tokens, but as long as the players can see the correct thing I guess it's fine.