Adding a slider for dynamic light opacity for players to the sheet, the way the GM has one.
Quite a few times I wanted to simulate night conditions, but not a "black out cant see anything" type darkness.
If I could have had a player view slider, like the GM one, I could have done a "its almost pitch black, you can see, but just BARELY make anything out, outside your torch range". Currently the way it is there is no options other than "full bright, or cant see your hand in front of your face dark".
Also would be GREAT for giving the impression of time passing on outdoor maps. Changing the opacity of the darkness every so often so it appears the sun is going down, and nighttime as set in (or vice versa). There is tons of creative ways it could be used if the level could be set for players.
For example, when I have the GM layer set to around 98%, it looks MUCH better than what they players see. sometimes in complex setups of buildings and pillars, walls, etc. they get confused what is what with the solid black polygons shifting around as they move. Even that 2% difference on my view makes it so its 'too dark to see anything meaningful, but enough to get your bearings of whats going on"..having that slider each GM could set to his and his players taste.
This is at 95%ish percent for GM view. http://i.imgur.com/A1vDbLj.jpg. Would be great to be able to do this for the players
I would think it would be an easy addon, since we have the option for GM's already. would just be adding a slider that affects players instead. (perhaps even tie the 2 together for the GM to simplify it for him..so when GM opacity is at 100% they see what the players would.)
Being able make the players see it like this, as easy as it was for me to see it as GM like this would be a HUGE help:
Quite a few times I wanted to simulate night conditions, but not a "black out cant see anything" type darkness.
If I could have had a player view slider, like the GM one, I could have done a "its almost pitch black, you can see, but just BARELY make anything out, outside your torch range". Currently the way it is there is no options other than "full bright, or cant see your hand in front of your face dark".
Also would be GREAT for giving the impression of time passing on outdoor maps. Changing the opacity of the darkness every so often so it appears the sun is going down, and nighttime as set in (or vice versa). There is tons of creative ways it could be used if the level could be set for players.
For example, when I have the GM layer set to around 98%, it looks MUCH better than what they players see. sometimes in complex setups of buildings and pillars, walls, etc. they get confused what is what with the solid black polygons shifting around as they move. Even that 2% difference on my view makes it so its 'too dark to see anything meaningful, but enough to get your bearings of whats going on"..having that slider each GM could set to his and his players taste.
This is at 95%ish percent for GM view. http://i.imgur.com/A1vDbLj.jpg. Would be great to be able to do this for the players
I would think it would be an easy addon, since we have the option for GM's already. would just be adding a slider that affects players instead. (perhaps even tie the 2 together for the GM to simplify it for him..so when GM opacity is at 100% they see what the players would.)
Being able make the players see it like this, as easy as it was for me to see it as GM like this would be a HUGE help: