As of right now, I've been using the typical template for a 5e game and unforunately, I've been running into some problems on trying to get certain spells to come across correctly in damage, specifically breaking down damage and attacks into individual components like magic missile/scorching ray/ etc.. . I'm unsure of how to seperate the individual missiles and attacks with each. This is the current macro I'm using for magic missile, but again, I've been messing around with this for the better part of 2 hours searching for a way to break it up online and by easter egging it. Is there a way to add an additional {{spelldamage}} into it somehow and have it remain the same in formatting? I've tried breaking it down into individual parts ( ex. +[[1d4+1]] ) but I always come back to it not being fully broken down into components when the spell slot level changes, so the initial number is always a combination of missiles instead of broken down. My only other alternative at this point is to let it just all remain clumped, but obviously that defeats the purpose of the macro. /w gm &{template:5eDefault} {{spell=1}} {{title=Magic Missile}} {{spellshowinfoblock=1}} {{spellshowdesc=1}} {{spelldescription=You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.}} {{spellshowhigherlvl=1}} {{spellhigherlevel=When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.}} {{Level=1}} {{School=Evocation}} {{Concentrate=No}} {{Components=V, S}}{{spellgainedfrom=Wizard}} {{spellcomponents=None}} {{spellshowdamage=1}} {{spelldamage=[[(?{Spell Slot Level|1})d4+1+(@{selected|global_spell_damage_bonus})]] Force}} {{spellcasttime=1 action}} {{spellduration=Instantaneous}} {{spelltarget=Single or Several}} {{spellrange=120 ft}} @{selected|classactionspellcast}