
This is really simple. I want the ability to have a token that is "assigned" to all the players (or even just one) that makes it so you can toggle their ability to Move/Rotate/Delete/Access Info a token. The purpose of this would be so they can select the token for the purpose of scripts but cannot move rotate, delete, or access the information section of it. An example of how this could work to allow the use of scripts: I love the idea of having randomized loot tables, especially using Recursivetables. Idealistically, I would want to have a chest as a token on the map, have a player be able to select it and then either click on a roll on their sheet, or more likely type in a command. In this example, let's say they do a lockpicking check to see if they could open it. Then, based off a command line in the GM Info section, an automated function from the script would check if their roll matched the target number for the check, and if it did, then read off a list of the contents they received, which could also include inline rolls from Recursivetables giving them randomized loot, and all of this would be automated. I love the idea of automation like this, but currently this can only be achieved properly if a player can select the token represented the chest (or some other ineradicable object) which can only be if the player has control over the object. However, that poses a problem because that requires you to trust your players, which can't always be done, as if they can control an object, they can move/rotate/delete/access the info of it which would not be desired in most cases where this would be used. I don't know much about this, so I'm not sure how difficult this would be to implement, but I can't imagine it would be too difficult.