Hello.
I have a question about a script or macro that may be able
to do attack and calculate everything with just one click. I explain myself
better down.
Let’s say I have a character that encounter an orc in the
middle of the forest and a combat encounter start. The player decide to kill
the orc and use his sword to kill it.
So what I wonder is if
there is a macro or script that do this.
1 .The player click on a button “attack”
2 .After he press “attack” he may target the orc
token
3 .He click on the Orc and automatic roll for his Weapon
Skill to see if he succeed or fail. Let say he have to roll below 35% to make a
successful attack, if he roll over 35 he fail his attack. He roll 27 so attack
sucess
4 .The Orc wich is not a stranger to combat automatic
roll for parry, he have to roll below 40 to be able to parry. In this case he
roll 42 and fail.
5 .Damage is automatic calculated, for simplicity let’s
say that damage for sword is 1d10+his strength. In this case he have train a
lot in the gym so he have a strength of 5. He roll an 8 so he will make 13
points of damage.
6. The 13 points of damage are mitigated by the orc
Amor of 4 and his toughness of 5 so he take actual damage of 4.
7. Those 4 points of damage are automatic taken
away from the Orcs health bar
8 .If the attack fail or the orc is able to parry
none damage is taken away from the Orcs health bar
My first question here is
if it’s possible to create all this in just 1 macro or script, second question
is if there is already a script or macro that already do this and third is this
even possible with API script or Macro.
Hope you guys understand
what I am trying to show. I just wonder as I find combat one of the things that
takes most of the time when I am roleplaying and I would like to make it as
fast and automatic as possible.