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Tile/Token Blocking

I would very much enjoy having the ability to have both or either of these two things. Tile blocking would be the ability to make a specific tile not accessible to the players, stopping their movement just like dynamic lighting walls, but still allowing sight through the tile. This could be used for things like small rocks, large holes, tree stumps, etc; and this could even be expanded to token blocking. Token blocking would be preferable as a permission in the advanced section under a token that you can toggle on or off to allow/disable the ability for players to walk where another token is currently at. Many game systems don't allow for players to occupy the same space as an enemy or NPC, but do allow you to walk through the space of an allied PC and this would be a way to make that possible. I'm not sure how these things could work if the token was resized, but I feel it would be worth trying to figure out.
I consider this useful. It could reuse the same mechanics as for lighting, so that you could draw where you can see but not move through. Glass, invisible/transparent walls, bars in a prison cell, the tiles besides the bridge in the air over the cleft, and so on. Nice to have the option to block movement of PC tokens without blocking light. 
Exactly! I can see so many uses for this and it'd be so useful to have the option.
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