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Create the ability to create vision range boxes in dynamic lighting.

I know this might be complicated, but I think it would be cool if we could, instead of assigning vision ranges to individual characters, instead assign vision ranges to boxes, which would be drawn using the dynamic lighting tool.  For example, I could have a corridor with a box over with a vision 80 box over it, then a room with a vision 20. The player has vision of up to 20 feet in the "dark" box, but can see all the way down the corridor. In this way, I could simulate misty rooms, etc. Additionally, I wouldn't have to reset player vision every time I switch maps.
albert z. said:  Additionally, I wouldn't have to reset player vision every time I switch maps. It sounds like you don't have the vision settings set on the default tokens for your characters. Make sure that you have the token set-up completely (attributes linked to the bar values, any auras, vision settings, etc.) and then set the token as the default for the character
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