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Rolling a variable amount of damage dice from one macro?

I just got an item that can do 2d8 damage for each charge I spend from it but I can't figure out/find a way to make a macro that can query how many charges I want to spend and multiply the damage dice. I tried reverse engineering the spells cast at a higher level but I haven't had much luck yet. If anyone can help me out I'd appreciate it.
1508265642
The Aaron
Pro
API Scripter
try: [[ (?{Charges|1}*2)d8 ]] damage
Beautiful, thanks man.
1508267102
The Aaron
Pro
API Scripter
No problem!