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Well the Epic Mess is still going i''l give you all a synopsis and a detailed bit

Saturday evenings is the epic mess game a rather complex setting involving a galaxy that has be rife with strife. A thousand and some years ago an a.i. war started plunging most of the galaxy into a war that left them dropping from a phazeworld tech level to battlestar galactica/mutants in orbit tech level. there has not been the capability or know how to make effitiant light speed drives for at least a 1000 years. 300+ years ago the bugs came and started devouring galaxy. Picture Bugs like the star hives (more numerous like the bugs from starship troopers or the zerg) but not as tough. they were fought to a stand still but not defeated. The main Reason the bugs were "Stalemated" was do to a supersoldier program created by doctor Salus (the most reveared and infamous man of the known worlds ((once it was found out the cost for his acchievement (((4 sentient species were wiped off the face of the gallaxy for his gene sequecing knowledge, As well as well over 100million loyal troopers/test subjects))). The two species (that the "Salus project" works on)) are a race of normal biabedial humans and a race remarkebly like the Wolfen. they are the primary troops/ warriors etc. (with most othe species in the "Federated Commonwealth" (fed com for short) being support and adminestration and construction. They fed com supersoildiers are very simular to the 40k troopers or people like master chief(heavy aurmor heavy weapons etc.). The present day throws the new players into the second chapter of the bug war. They are back and fighting much more stratiegically. Instead of being like a devouring hord of locusts they are securing territory and pushing forward. with ove half the galaxy /civilizations destroyed consumed or enslaved(?). its a Desperate struggle with the players making a life for themselves and sometimes being seen as heroes (though the group is primarilly selfish or evil with aberant as the most common alignment ((it should be noted i wont allow good guy characters in as i dont want the whole story imploding because of a player not able to handle the groups alignments)).).
You'd be surprised how well and long this game has been going. Especially since its a Honorable evil campaign.. Well most the players work together as the group is the most profitable group they've ever ran with. For the steady group we have a Human ship captain (in the frame work i'd only allow a war type frigate if the captain/crew are all sdc people/aliens). Who now by some miracles of saving throws is now a Raithenor (still has to kill for p.p.e.) (kinda a blessing and a curse.) whos worked his way secretly into the local black market. then theres the 1 ninjas ones a traditional ninjas and Superspys Ninja (his last character was a highlander but sadly he got misted via a magical explosion.). T Then theres Allandra "the Shiv" a Cannibal (a class from manhunter) Arismal whos getting married into the mob. then thiers the idiot savant alien Harpy with a 1 pb. and a tallent for fixing/building things. then thiers the natural genius (nightbane Between the shadows) glitterboy (from phazeworlds T.M.S.'s "Golden Hord". and returning to the fold finally returning to the fold we have renera (the looker of the group) a street tough Saloon girl with Divine aura and divine healing. Who has recently gotten the curse of the shade and touched by a spirit of light all with in a rather trying few day's. The only thing the groups light on is magic knowledge. thought to keep pace with these crazy people a lore knowledgeable tattooed person might work best lol. Or a mdc raced space leyline mage.. This will be an mix of a fair bit of stuff. primarilly involving the Palladium Phazeworld/Robotech/Rifts bit (no rifts earth) robotech earth instead but races groups classes can be converted in (ooh a coalitoin planet/empire lol). I belive the Klingons (and a few other startrek races are to good to leave out). Babylon 5 has some pretty epic interesting elements to. plus i'll be involving elements from starwars and out right relegating jedi's to psychics stuff like intutitive combat and stuff can allow you to deflect lasers and such and martial arts and high pp's can let you do amazing things. Ive got a formula for mdc and shields by class so everything will goto what class i deem a ship is (eg a bird of prey ((12 crew one)) is a frigate class ship. And that f.t.l.'s regardless of travel style are about equivalent. Involving stuff like stargate and such just adds flavor. As for character limits theres not many. adult/aincient dragons, greater demons/deevils, demi-gods/godlings/gods/mega-heroes (i'm likely to make that kinda thing a reward for epicness etc.), Alien intelligences. Lizard mages, aincient races ((thier going to be a plot point along the way so sorry not an optoin.) I want this to be the building route not the we're aincient/established power (sadly that includes the atless)). a lot of the other stuff is negotiable i want to let the players become the legends maybe eventually build or take over an empire etc. As far as most things go a player can do stuff like have a frigate class ship ((max to start and only in book standard sorry modding up is a in game thing)) and another player have thier p.c. as a fighter/p.a./mech squad/strike team/pirate team etc. and start together (i might consider a bigger ship if its appropriate or more p.c.s want to band together from the start). That being said since i'm opening up a huge universe of possibilities. if you have an idea like a show and want to bring it to the game dont be shy. As for game detail's i'm likely to have the players squadron wormhole rifted etc from thier "empire"/ home/ etc. so they can make thier place in the infinite universe on thier own terms. As for as specific game days thats flexiable i have a lot of free time and can fit multiple sessoins in to my shedule. Not all the party has to be there at once at least not initially. Some players will likely only play by post so theres going to be elements that are to the players as other stuff going on in the massive infinite universe/megaverse. A few things that should be noted the party tends to be evil. I'm fine with that as a g.m. (as long as they all still try to work together). The game tends to take a more role-playing style then roll-playing. As for stuff the players tend to get into some brilliant shenaningens as is noted in the forums and questions. Ok basic rolls. re roll 1's on stat roll's and hitpoint rolls (not s.d.c./m.d.c.) Hand to hand works like this: All characters start with minimum hand to hand basic. In a fist fight (i.e. no weapons you would have your strike/parry/dodge bonus (if any) from p.p. plus physical bonus's from skills and your hand to hand bonus's. (boxing and athletics). With hand to hand with weapons. It is your P.P. bonus plus the weapon proficiencies. (you do not get bonus's from boxing, athletics, etc. or hand to hand bonus's to it unless you have sacrificed the skills and time on a character to get a martial art (specialized i.e. nijnas and superspys that gives you weapon kata's) then its your hand to hand bonus (from the martial art) the wp which you have the kata in and your p.p. bonus. The reason its done this way is to give the person who gets a specialized martial art the edge as they have taken the time to develop superior hand to hand skills. (its like the old adage dont bring a knife to a gun fight) (the guy with just the w.p. and a decent P.P. might have a chance against a sword master with a decent P.P. (the luck of the die roll but it should be waited in the sword master's favor which is realistic ((well as far as role playing can be lol)). Addressing the use of bows/shurikens/thrown weapons I assume it the same thing a a sharp shooter where the ammount of missiles you can fire replaces the amount of attacks you have i.e. if you can shoot 6arrows thats 6 per 15 second melee. The exception ofcoarse is if you can hold three shurikens in your hand you could in 1 attack throw all three at once. If you had say 5 attacks you could draw three throw them the next attack and draw three more then throw them, then draw three more and roll for init to fire three more. The next thing is powers and abilities. generally they come with a strike bonus it is that plus p.p. bonus's possibly targeting if you have the w.p. if you have a power that gives you a bonus to dodge at this speed and another at a seperate speed they dont stack (i.e. +2 to dodge under 90 mph and +4 over 90mph its your dodge bonus (+htoh and such )+2 when going under 90 and then +4 over not +2 and plus 4 (+6). Also in flight bonus's dont stack onto auto-dodge as its still (the auto-dodge) the fact that you twist just enough to avoid the shot.Not because your flying. It's reflex action not because your flying. Autododge is a reflex based maneuver thats why its only your p.p. plus the power or such (that gave you the bonus) nothing else like boxing etc. It and the auto parry are reflective of superior skill set, and ability. This is why they dont take actions to do. which in a 15 second combat round (your attacks per mellee) can make a huge difference. The combat sequence goe's like this you roll initiative as do your opponents. Highest roll (with bonus's) goes first. A natural 20 always goes first regardless of bonus's. And a natural 1 goes last. You can opt not to go first if you want to see what others are doing. That can put you on the defensive though. Some times its effective to give up initiative to wait to do a simultaneous attack which is you and your opponent trading shots neither parrying or dodging each others attack (unless you have an advanced hand to hand which gives you parry counter attack in which case your not as concerned about initiative.) . (you cant do power attacks but it does allow for a better chance of roll20 working for you lol). Your opponent can try to parry your counter attack but it will cost them an action this is a good way to control the combat for yourself as unless they have more actions then you you will win the war of attrition. Plus your allies will have the advantage as well as the mellee progress's. power attacks are a special case scenario since they count as 2 actoins they are most usefull for quick kills . If the opponents have similar attacks as you (number of attacks) it will use your current attack as well as the next to do. (i.e. the rapters have 6 attacks and you do as well so rolled int :20 (you), 13,12,17 (rapters). You go first (lets say with a power punch 2att.'s) your first actoin (rolling the strike with your power punch)winding up, thier first actoins are clawing, biting and clawing (thier first actoin) (you auto-dodge as your winding up for a mighty blow). second round of attacks( attack number 2 in this 15second round) starting with your power punch (bam you down a rapter. the 2 remaining ones both claw at you, then onto attack number 3 for everyone left. the cycle repeats until everyone is out attacks this mellee. When you take into account all the attacks and deffences (whether they were successful or not) its a very cinematic combat style with a lot happening. All of this (in this case 24 potential attacks) happens in 15 seconds. The next thing is powers and abilities. generally they come with a strike bonus it is that plus p.p. bonus's possibly targeting if you have the w.p. Something else that needs to be addressed. Plyometrics can only be taken as a o.c.c/o.c.c. related skill and it counts as (2) choices this is non negotiable. The areobics skill doesnot exist its a power gamer munchkin bit and its covered in athletics i would only allow it as an o.c.c. skill for a sports /gladiator class alla heroes unlimited/aliens. It bothers me that for an intrigue game people are trying to munchkin character's, and using stuff that has happened in game because of "Red's Curios" Is NOT! an expectable argument. &{template:default} {{name=Stat Roller 3d6r1}} {{IQ=[[3d6r1]]}} {{ME=[[3d6r1]]}} {{MA=[[3d6r1]]}} {{PS=[[3d6r1]]}} {{PP=[[3d6r1]]}} {{PE=[[3d6r1]]}} {{PB=[[3d6r1]]}} {{SPD=[[3d6r1]]}} {{All 2's and 3's Set 1=[[3d6r1]]}} {{Bonus Die Set 1=[[1d6]] [[1d6]]}} {{Bonus Die Set 2=[[1d6]] [[1d6]]}} {{Psionics?=[[d100]]}} {{Major=[[0]]-[[9]]}} {{Minor=[[11]]-[[25]]}} {{None=[[26]]-[[100]]}}