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[5e OGL] Attacks and Spellcasting breaks everytime i re-enter the game.

I am using the 5th edition (OGL by Roll20) character sheet in all of my games.  I run all the WotC modules and things are broken. I keep getting the following error: SyntaxError: Expected "(", ".", "[", "abs(", "ceil(", "d", "floor(", "round(", "t", "{", [ |\t], [+|\-] or [0-9] but end of input found. Steps to Reproduce: 1. Set up a new attack in the attacks and spellcasting section of the core page 2. Click on the attack to roll it 3. Exit and Re-enter the game 4. Click on the attack to roll it 5. Open and Close the attack settings (don't make any changes) 6. Click on the attack to roll it 7. Exit and Re-enter the game 8. Click on the attack to roll it. 9. Repeat furiously until you finally get tired and turn to Roll 20 community forums for help. Can I get some help with this. This is affecting a lot of my games and similar issues with spellcasting not working properly from the Attacks and Spellcasting section even when the spells are created in the Attacks and Spellcasting automatically by dragging and dropping a spell from the compendium into the sheet. The quick fix is to ask my players to open and close all of their attacks at the start of the game but I can't expect my players to do that long-term. Any help on this would be appreciated.
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Edited 1510080279
Hi,  Teovanth . If you are using the Global Attack Modifier and/or Global Damage Modifier, could you take a screenshot of those settings? e.g. To further help determine us exactly what the issue is, could you please post the macro code output by your 'Radiance of the Dawn' attack (for both the functioning and nonfunctioning instances)? Please check out Sheet Roll Buttons for instructions on how to acquire the macro code output by sheet buttons, and repeat the listed steps for both the functioning and nonfunctioning instances. Thank you!
I am seeing this behavior as well. Especially for NPCs i have used the transmogrifier for. The spells just dont work unless i delete them and add them in the current session. Example. Brought in a night hag and added spells to it as per the hag coven rules. Tested and works. Go into a different game, bring that hag over. The spells like lightning bolt... they do nothing. Have to delete and re-add it. Huge pain.
I don’t use global modifiers
1510097162
Stephen Koontz
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See my response here: <a href="https://app.roll20.net/forum/post/5660323/5th-edition-ogl-by-roll20-v2-dot-1/?pageforid=5733045#post-5733045" rel="nofollow">https://app.roll20.net/forum/post/5660323/5th-edition-ogl-by-roll20-v2-dot-1/?pageforid=5733045#post-5733045</a>