I right-click and inspect the html for the attack. However here are the attribute specific to repeating_attack _options-flag (no impact, just determines whether the options are open or not) _atkname (name of the attack) _atkflag (determines if the attack should roll 'to hit') _atkattr_base (the base attribute modifier used in the 'to hit', for example Strength) _atkmod (extra modifier for 'to hit', for example this would be 1 for a +1 weapon) _atkprofflag (determines if proficiency should be added to the 'to hit' roll) _atkrange (the range of the attack) _atkmagic (any flat magic damage the attack does, for example this would be 1 for a +1 weapon) _atkcritrange (the crit range for the weapon, by default this is 20) _dmgflag (determines if the attack rolls damage) _dmgbase (the amount of damage to be rolled without base attribute modifier) _dmgattr (the base attribute modifier used in the damage) _dmgmod (additional damage dealt, this can only be a number not a calculation) _dmgtype (the type of damage being dealt) _dmgcuscrit (additional damage dealt on crit) _dmg2flag (determines if the attack rolls a second damage) _dmg2base (the amount of damage to be rolled without base attribute modifier for the second damage) _dmg2attr (the base attribute modifier used in the second damage) _dmg2mod (additional damage dealt in the second damage, this can only be a number not a calculation) _dmgt2ype (the type of damage being dealt in the second damage) _dmg2cuscrit (additional second damage dealt on crit) _saveflag (determines if the attack requires a saving throw _saveattr (the type of saving throw to be made) _savedc (the dc for the saving throw) _saveflat (the dc for the saving throw if FLAT was selected above) _saveeffect (the effect for the saving throw, usually just displays 'half damage') _ammo (the ammunition used by the attack) _atk_desc (the description for the attack)